Plut Posted December 10, 2012 Well, I decided to make UV-Max demos for Whitemare, which would be shown as the fastests in DSDA tables( http://doomedsda.us/wad1539.html ). Any other demos of any category are allowed. Everyone can participate in project. Progress: MAP01 - blob1024 - 5:47 - download MAP02 - blob1024 - 5:26 - download MAP03 - Zahid - 5:40 - download MAP04 - blob1024 - 4:22 - download MAP05 - Zahid - 4:56 - download MAP06 - Plut - 3:35 - download MAP07 - NoobBait - 0:34 - download MAP08 - j4rio - 17:30 - download MAP09 - Zahid - 1:53 - download MAP10 - NoobBait - 0:32 - download MAP11 - Zahid - 10:47 - download MAP12 - Ancalagon - 3:56 - download MAP13 - blob1024 - 6:19 - download MAP14 - Ancalagon - 5:45 - download MAP15 - blob1024 - 14:48 - download MAP16 - blob1024 - 1:58 - download MAP31 - blob1024 - 1:44 - download MAP32 - Rizera - 3:22 - download Misc: MAP31 - Pacifist by Ribbiks - 1:36 - download MAP10 - UV-Speed by PurpleMenace - 0:18 -download MAP02 - UV-Speed by PurpleMenace - 1:19 -download MAP15 - UV-Speed by NoobBait - 0:43 - download 0 Share this post Link to post
Memfis Posted December 10, 2012 Hey, I like the idea of making a Whitemare demopack at this time of the year! :) I'm going to max MAP08 first. Just saying that so other people don't waste their time (that map is huge). But of course anyone is free to max it too if they want. btw I made some attempts at MAP11 UV-Max in 2011 but I think I got bored of that map's symmetrical nature because I only found this failed demo:wh11-heh.zip 0 Share this post Link to post
Zahid Posted December 10, 2012 Map 32 at 5:02 vocals and funny looking robust boss....whmare32-502.zip 0 Share this post Link to post
Zahid Posted December 10, 2012 Stupid uvmax of map 3 at 7:13 as ammo is too limited herewm03-713.zip 0 Share this post Link to post
blob1024 Posted December 10, 2012 i srsly envy ur free time... a notsorandom (i hope) map01 uv-max 05:47**wm01-547.zip 0 Share this post Link to post
Melon Posted December 10, 2012 Map 32 UV-Max in 4:23whitemar32-uxmax-423.zip 0 Share this post Link to post
blob1024 Posted December 10, 2012 map02 uv-max 05:54** wow, ammo anywhere please.. first exit, second recording attempt, and thats clear how clueless I am on ammo disposition here lol (too bad cus the battle with AV and the the crowd there went AWESOMELY i guess)wm02-554.zip 0 Share this post Link to post
blob1024 Posted December 10, 2012 map02 uv-max 05:26* not so much faster, even with a fair ammo management here. Infighting with spider can help a lotwm02-526.zip 0 Share this post Link to post
blob1024 Posted December 10, 2012 Melon said:Map 32 UV-Max in 4:23 lol how much health does he have?... 0 Share this post Link to post
Ribbiks Posted December 11, 2012 here's the least exciting contribution: map 31 uv speed/max/pacifist/whatever in 1:36 3 seconds faster than the my previous time on the dsda -.-wm31_136.zip 0 Share this post Link to post
Zahid Posted December 11, 2012 Ribbiks said:here's the least exciting contribution: map 31 uv speed/max/pacifist/whatever in 1:36 3 seconds faster than the my previous time on the dsda -.- Thats awesome actually:) smooth and fast...you may apply nightmare settings here to sound exiting;) 0 Share this post Link to post
Melon Posted December 11, 2012 blob1024 said:lol how much health does he have?... I took a look in the dehacked patch and it's 10,000 HP, which is 2.5 cyberdemons worth of HP. 0 Share this post Link to post
Plut Posted December 11, 2012 Ribbiks, you skipped a secret with soulsphere :) . 0 Share this post Link to post
Ribbiks Posted December 11, 2012 Plut said:Ribbiks, you skipped a secret with soulsphere :) . I was never certain of this, are 100% secrets really required for max-runs? seems kind of pointless. So whatever I'll just call it a uv-speed run then :p 0 Share this post Link to post
Plut Posted December 11, 2012 Ribbiks said:are 100% secrets really required for max-runs? Yes, UV-Max is demo with 100% kills and secrets. 0 Share this post Link to post
Zahid Posted December 11, 2012 blob1024 said:i srsly envy ur free time... Its My Exams days;p map 3 at 6:36 this timewm03-636.zip 0 Share this post Link to post
Zahid Posted December 11, 2012 Best map of wad visually, i guess....its map 11 at 10:47wm11-1047.zip 0 Share this post Link to post
blob1024 Posted December 11, 2012 map4 uv-max 04:22* first exit ill try again tmrw (cool map memf0 boy btw ;o )wm04-422.zip 0 Share this post Link to post
PurpleMenace Posted December 12, 2012 MAP10 UV Speed in 0:18 Came out looking a bit slow, but oh well. I really need to buy a cheap mouse and clean off my desk. :Pwm10-018.zip 0 Share this post Link to post
Memfis Posted December 12, 2012 On map08 how do I get to the secret sector 1471? I've looked in the editor but I still don't get it. I'm starting to think that something is broken here... 2blob: Thanks, I think I can do much better now though. :) 0 Share this post Link to post
Zahid Posted December 12, 2012 map 10 uvmax at 38 tiny map:p map 12 is max-able or not couldn't find any way to proceed:/wm10-38.zip 0 Share this post Link to post
Memfis Posted December 12, 2012 It should be maxable... I attached -nomonsters demo. It also shows how to find the secret. Oh. And I forgot to tell that map12 should be played with -complevel 9, with -complevel 2 it works incorrectly (the blue key is available from the start). Sorry, this wad wasn't tested very well for compatibility. I promise we'll do a better job with Whitemare 2. (coming soon maybe :) )wm12secr.zip 0 Share this post Link to post
PurpleMenace Posted December 13, 2012 MAP02 UV Speed in 1:19 First 1:1x exit. I'm satisfied.wm02-119.zip 0 Share this post Link to post
kmc Posted December 13, 2012 I played map 13 a bit, does anyone know why the first door (and another one later on) rarely opens all the way? (see demo)wm13-fail.zip 0 Share this post Link to post
Memfis Posted December 13, 2012 News flash: map08 requires -complevel 9 too according to the author...NoobBait said:I played map 13 a bit, does anyone know why the first door (and another one later on) rarely opens all the way? (see demo) Because it's a MM2 MAP07 style door (it's attached to a crusher). As doomwiki says "When the door is opened, its ceiling moves up at a controlled rate to four units below the lowest adjacent ceiling". Since that crusher is moving, the lowest adjacent ceiling is changing. Not a great thing to put in a map, if you ask me. Maybe it was cool and surprising back in the days but now it's just an annoyance, especially for speedrunners. 0 Share this post Link to post