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Can a script force Doomguy to make his "shocked" face?

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Say, when you walk into a certain room, have Doomguy's face on the HUD change to the face pictured above, preferably making sure it matches the level of damage he's at.

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Edward850 said:

In Zdoom, yes.
Side note: That mugshot is known as the "Ouch" face.

Thanks! Not sure how I missed that article.

Had figured "shocked" wasn't right. Couldn't recall what the proper name was.

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Guest

You can make the ouchface stay in place even if taking damage or picking up weapons if you use a repeating script.

setmugshotstate("ouch");
delay(1);
setmugshotstate("ouch");
delay(1);


etc etc.

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