cloud6625 Posted December 14, 2012 Ok I'm trying to make a mod to add weapons form Counter Strike Global Offensive to doom and i just started wit this crap so i have no idea what I'm doing. I want to know what tool I can use and how to use it to make new weapons to completely get rid of the old ones and add all Counter Strike Global Offensive weapons and possibly add a nice reload to the weapons (not recommended but I would appreciate it). I can make the sprites but I need to know how to do the coding part. I use the Skulltag engine if that changes anything. Sorry if this is confusing but I'm not that great at explaining but I think I explained it good enough. 0 Share this post Link to post
GreyGhost Posted December 14, 2012 For Skulltag/Zandronum most of the coding will be done in DECORATE, a scripting language that's fairly easy to work with once you've grasped the basics. I'd suggest you start by downloading similar weapons from the Armory at Realm667 (disable Javascript in your browser before visiting, the site was hacked recently and is currently undergoing repairs) and inspect them in a wad editor to see how other weapons modders do things. It'll also give you an indication of how large to make the sprites. 0 Share this post Link to post
wesleyjohnson Posted December 15, 2012 Do a internet search for "Doom DEH BEX Editing Features". This will get you some basic documents that describe some of the basics. You can follow links from those hits. 0 Share this post Link to post
DaniJ Posted December 15, 2012 Note that DECORATE is not a scripting language - it is a definition system, no more, no less. 0 Share this post Link to post
cloud6625 Posted December 15, 2012 ok thanks guys I'm working with it now and it seems like a great way to make the mod. I will probobly be posting a lot with questions cuz I'm a noob 0 Share this post Link to post