Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
neubejiita

Gzdoom Builder released!

Recommended Posts

http://realm667.com/index.php/community-news/1477-gzdoombuilder-113a-released

This is a fork() of the Doom Builder 2 source that supports Gzdoom editing fully. I have tried this out on Windows 7 Enterprise and it works perfectly and it is very stable indeed.

Here is a screenshot editing a map for the PSX Doom TC. http://tinypic.com/view.php?pic=rgvu3d&s=6

Use Firefox to visit realm667; it is blocked in Google Chrome for Malware. I already had the .NET framework installed; all I had to do was install Directx and it works perfectly. Just unzip into a folder and you are done!

Share this post


Link to post
neubejiita said:

Use Firefox to visit realm667; it is blocked in Google Chrome for Malware.

It's blocked in Firefox too. And there's a ZDoom thread that is safe, as CodeImp noted.

Share this post


Link to post
CodeImp said:

To be frank, this thread does a better job showing you what GZDoom Builder is (even though it also has only 1 screenshot)

http://forum.zdoom.org/viewtopic.php?f=3&t=32392

It is also the official thread maintained by MaxED, the maker of the GZDoom Builder branch.


Thanks for the link. :)

I was told about GZD-Builder some time ago, and it works great, although it's a good bit less stable than standard DB2. Regardless, it works fine and it's really great to have the dynamic lighting etc. available in preview mode, etc.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×