invictius Posted July 6, 2012 Are there any pwads that need to be run with the tnt or plutonia iwad, instead of doom2? 0 Share this post Link to post
invictius Posted July 6, 2012 sgt dopey said:TNT 2 and Plutonia 2 obviously Plutonia 2 seems to run with doom2.wad just fine. 0 Share this post Link to post
Valts Posted July 6, 2012 Plutonia: Revisited Community Project Heroes' Tales 0 Share this post Link to post
BaronOfStuff Posted July 6, 2012 invictius said:Plutonia 2 seems to run with doom2.wad just fine. It would run with it fine, but certain textures from Doom II were replaced in Plutonia which would potentially make some areas look really shit. 0 Share this post Link to post
kmxexii Posted July 6, 2012 Hell Awakened, though it also requires TNT for at least one other texture. 0 Share this post Link to post
Du Mhan Yhu Posted July 6, 2012 Da Will, It requires the Plutonia wad. http://www.doomworld.com/idgames/?id=15599 0 Share this post Link to post
Megamur Posted July 6, 2012 The Hells Grammar School Project This is the only one I've come across so far. Not a level in the usual sense, but more like a series of scripted boss fights with vaguely comical school-themed dialogue and locations. 0 Share this post Link to post
myk Posted July 8, 2012 I've seen quite a bunch, especially for Plutonia, including various one-level releases. Searching with the idgames database for plutonia in the whole text file should be useful, although you will have to sift through some noise from the ones that simply mention it. invictius said: Plutonia 2 seems to run with doom2.wad just fine. Not really that fine, but only on newer source ports that run a WAD regardless of missing resources, although in that case you get visual ugliness every time a missing texture needs to be rendered. So, even then, you still need Plutonia to get the full experience, without (visual) bugs. On the other hand, if you try it on all the engines that don't do this, it just won't work. BaronOfStuff said: It would run with it fine, but certain textures from Doom II were replaced in Plutonia which would potentially make some areas look really shit. The Final DOOM IWADs add some textures, and use modified TEXTURE1 and PNAMES lumps to do so. A few, I think, are just replacements, but many are additions. 0 Share this post Link to post
hawkwind Posted July 8, 2012 Here's some additional ones ... PLUTONIA ... 1dofhell.wad 20dnhell.wad bunker.wad c-shock.wad CBase.wad IHIC.wad nessy.wad Mek-Salm.wad mpl.wad palenque.wad.wad ... not a typo. pitfalls.wad Philplu.wad PLCASTLE.WAD plut1.wad plutwad.wad scrchhet.wad sp1.wad TNT ... 32hnpain.wad BCv10.wad corvus.wad ht.wad napalm.wad Also TNT2 - Devilution, will run with Doom2.wad. It will not require the TNT iwad to display all the textures. 0 Share this post Link to post
pcorf Posted July 8, 2012 Twzone2.wad released nearly 13 years ago was originally for TNT but I decided to put the TNT textures into twzone2.wad so it would run with Doom 2. 0 Share this post Link to post
Gez Posted January 6, 2013 invictius said:Plutonia 2 seems to run with doom2.wad just fine. If you are not playing it with a port for which there is a MAPINFO lump, the level names and story text will come from DEHACKED instead. And since it's the Plutonia strings that are replaced, this part of the game, although minor, will not work if you are using doom2.wad since then the port will display the Doom II string. 0 Share this post Link to post
Quasar Posted January 6, 2013 Even the first room of the first level of PL2 looks completely wrong if played with doom2.wad. Seriously, it doesn't "work", just because it runs with ZDoom or EE >_> It's not meant to be played that way. 0 Share this post Link to post