Springy Posted January 11, 2013 I'm not sure what revision of the FreeDoom wad I am using (all I know is that it is called FreeDoom 2). I noticed that the first secret area (the one accessible from the teleporter near the start) has a set of light amplification goggles contained in it (even though they pretty much aren't needed), isn't a radiation suit more needed there (considering that you have to go through damaging slime). Picture here for reference to what I mean http://imageshack.us/photo/my-images/43/screenshotdoom201301110.png/ Also, I noticed this switch in Map 03 (I think it's map 03). http://imageshack.us/photo/my-images/521/screenshotdoom201301110.png/ Should the switch really be there? For one, it does nothing upon interacting with it and the second thing is that's a Doom texture so I thought I would just mention about that. 0 Share this post Link to post
sgtcrispy Posted January 12, 2013 Springy said:Also, I noticed this switch in Map 03 (I think it's map 03). http://imageshack.us/photo/my-images/521/screenshotdoom201301110.png/ Should the switch really be there? For one, it does nothing upon interacting with it and the second thing is that's a Doom texture so I thought I would just mention about that. No, it's not. It just looks very close to the original doom texture. Like a good number the textures. It opens the door that closes shut when you step over the triggering linedef. If you noclip over the line then use the switch then it does nothing, because the door should be open. Remember noclip can breaks maps. 0 Share this post Link to post
Springy Posted January 14, 2013 Oh right, I must have not heard the sound then as I never noclipped in FreeDoom. Regarding Map 05 though, am I correct in saying that it would be more logical o have a rad suit there? 0 Share this post Link to post