ClumsyDoomer Posted February 27, 2013 Killing Adventure map18 Pacifist in 0:07ka18p007.zip 0 Share this post Link to post
4shockblast Posted March 12, 2013 The Plutonia Experiment map 06 Nomo in 0:45.pl06o045.zip 0 Share this post Link to post
Springy Posted March 14, 2013 Aliens TC UV Speed episode run in 11:55 TAS because it uses the -recordfromto parameter. EDIT: Uses a fixed version of the file at http://www.doomwadstation.com/main/aliens.html I was informed it was marked under original. I ballsed up the boss fight though due to lack of ammo but managed it anyway. ANOTHER EDIT: The reason for complevel 9 is in the text file, I forgot to change the complevel from a previous run and only realised half way through completing. I might reupload with all the other demos used. I used -recordfromto at intermissions so if anyone would like the other demo's I'll put them in on request.atcers1155.zip 0 Share this post Link to post
Plut Posted March 17, 2013 http://www.doomworld.com/vb/wads-mods/52580-dannes-e1-is-done/ Danne's E1 E1M1-E1M3 UV-Speed Movie in 2:133danx213.zip 0 Share this post Link to post
4shockblast Posted March 17, 2013 Mem29min.wad UV-Max in 0:11m2mx011.zip 0 Share this post Link to post
Springy Posted March 19, 2013 Plutonia 2 map 03 no monsters in 0:14 uses SR-50.p2o03ta014.zip 0 Share this post Link to post
Grazza Posted March 20, 2013 Springy said:uses SR-50Just to avoid anyone getting the wrong impression from this, strafe-50 is a completely normal (and important) part of regular Doom speedrunning. It's only the automation of it that is a TAS feature, or any use of it while turning that is impossible with the original game (or without enabling this "super-TAS" option in a port that offers it). 0 Share this post Link to post
Looper Posted March 20, 2013 I guess clumsydoomer indirectly asked for this. :-Dpl15x015.zip 0 Share this post Link to post
Springy Posted March 20, 2013 Grazza said:Just to avoid anyone getting the wrong impression from this, strafe-50 is a completely normal (and important) part of regular Doom speedrunning. It's only the automation of it that is a TAS feature, or any use of it while turning that is impossible with the original game (or without enabling this "super-TAS" option in a port that offers it). Sorry, I meant automated I don't have a bind for regular SR-50 on my config yet I haven't used regular SR-50 since ST went down. 0 Share this post Link to post
Springy Posted March 20, 2013 Plutonia Revisited map 13 nomo in 0:10 extremely disappointed with this. First exit like the majority of my demos but this one is for a valid reason, I could never get that exit jump right.pr13tao010.zip 0 Share this post Link to post
blob1024 Posted March 22, 2013 4shockblast said:Origwad UV max in 0:28. ahah nice shoot man :) 0 Share this post Link to post
ClumsyDoomer Posted March 24, 2013 Plutonia 2 map15 Pacifist, also Reality (built) in 0:05'86 EDIT: Deleted gr02x004.txt from the zipp215x005.zip 0 Share this post Link to post
4shockblast Posted March 25, 2013 Mockery.wad Pacifist in 0:02 (built). Two demos included on two routes.mockx2.zip 0 Share this post Link to post
Springy Posted March 26, 2013 Khorus' Speedy Shit map 03 -nomonsters in 0:19.kh03tao019.zip 0 Share this post Link to post
Springy Posted March 27, 2013 Decided to record this at 2 o' clock this morning. Memento Mori map 06 -nomonsters in 0:59. I was aiming for 0:57 but will optimise someday.mm06tao059.zip 0 Share this post Link to post
Springy Posted March 31, 2013 3hafinal map 01 -nomonsters in 0:21 more or less recorded out of boredom couldn't optimise below 0:21 for some reason.3h01o021.zip 0 Share this post Link to post
Grazza Posted March 31, 2013 Springy said quite a number of times: optimiseYou'd be better off using the word "improve". In speedrunning circles, the term "optimize" is generally used very cautiously, and specifically to mean "recording the theoretically fastest time". Even when people are sure they have done so, they tend to be careful with "the o word" because, to use two well-worn speedrunning clichés, "you never know what tomorrow brings" and "it can always be done faster". Though Kristian was on safe ground when he declared a 0:00 demo to be optimal. 0 Share this post Link to post
4shockblast Posted April 1, 2013 Springy said:3hafinal map 01 -nomonsters in 0:21 more or less recorded out of boredom couldn't optimise below 0:21 for some reason. Don't know if you saw it already, but I uploaded an unassisted 0:20 demo in the Nomonsters speedrunning thread (if you're interested). 0 Share this post Link to post
Springy Posted April 1, 2013 4shockblast said:Don't know if you saw it already, but I uploaded an unassisted 0:20 demo in the Nomonsters speedrunning thread (if you're interested). I just noticed that I'll give that a watch soon so thank you. Thanks for clearing that up Grazza, I'll use the word improve in future but I'll not be recording TAS until I've improved (I still need to improve my Aliens TC one which I'm half way through). Thanks guys. 0 Share this post Link to post
Springy Posted April 2, 2013 Artica map 01 UV Speed built I assume is the term. I used -recordfromto when I reached the door at the end of the hell knight room. I was trying a regular run but couldn't get the arch vile in the room or perform the jump in the red key part (and when it managed that once in a regular run I went straight into a spectre). I will work on a regular run. Time is 1:57. Included is a demo of an arch vile causing itself damage this has only happened to me once before so it was nice to get that on demo.art01s157.zip 0 Share this post Link to post
Springy Posted April 5, 2013 This is definitely my last TAS demo for a while (I should start just performing normal episode runs). E4M1-E4M5 -nomonsters in 1:58 uses automated SR-50 on E4M3. Most of you guys could easily wipe about 20 seconds probably as I can't perform glides, I've tried and tried but it just won't happen.ep4o158.zip 0 Share this post Link to post
Beginner Posted April 12, 2013 Doom 2 Done Turbo(?) in 14:10 Features that this demo have: - Pretty much of little mistakes! - Lame glides by person who never made them before! - Recorded in 67 segments! - Map32 haven't been visited!d2dtx1410.zip 0 Share this post Link to post
4shockblast Posted April 12, 2013 Beginner said:Doom 2 Done Turbo(?) in 14:10 Features that this demo have: - Pretty much of little mistakes! - Lame glides by person who never made them before! - Recorded in 67 segments! - Map32 haven't been visited! Actually have a run started for this that's stuck on map 2 until I stop being lazy and learn how to build glides. So far, I have map 1 in 0:03 seconds, though I'll certainly be taking way more than 67 segments. 0 Share this post Link to post
4shockblast Posted April 14, 2013 Hell Revealed 2 Map 30 Nomo in 0:32h230x032.zip 0 Share this post Link to post
ClumsyDoomer Posted April 14, 2013 Hell Revealed 2 map30 nomonsters in 0:31 :ph230o031.zip 0 Share this post Link to post
4shockblast Posted April 18, 2013 Thissuxx.wad UV-Speed in 2:22.32tsx222.zip 0 Share this post Link to post
Memfis Posted April 18, 2013 ^ Oh great, now this song will be playing in my head for the rest of the day again. 0 Share this post Link to post
Grazza Posted April 18, 2013 Well you were warned...thissuxx.txt said: New Music : Yes, and it SUXX TOO! You'll soon find out what that music volume slider does in Doom II! 0 Share this post Link to post