TimeOfDeath Posted May 8, 2013 I'm pretty sure Phml edited the map a couple times after the demo was made. But if you could upload the demo and the version of Slaughtenstein you used, I think Andy would add it to dsda. EDIT: here's Ancalagon's post, apparently it was version 18/02 0 Share this post Link to post
Demonologist Posted May 8, 2013 Ancalagon said:Map07 Max in 9:58 Awesome demo, and special thanks for the opportunity to learn everything about this map without playing it myself. 0 Share this post Link to post
Rizera Posted May 9, 2013 MAP10 UV-Max in 4:55 Very good route, but there still quite some time to save, I believe.sf1210-455.zip 0 Share this post Link to post
Demonologist Posted May 9, 2013 Map08 max in 10:54. I believe anc comes and beats this.sf1208-1054.zip 0 Share this post Link to post
j4rio Posted May 9, 2013 It turns out final version of map 11 was (mistakely) not placed in final wad so disregard recording it for the moment as well. 0 Share this post Link to post
Ribbiks Posted May 10, 2013 Demonologist said:Map08 max in 10:54 heh wow, I'm very slow at this game it would seem. Anyways, here's map21 in 7:22 it's the first exit where I didn't have to wander around the map looking for stragglers, so maybe it's a half-decent time.sf12_21_722.zip 0 Share this post Link to post
gggmork Posted May 10, 2013 I'm still iffy to record on something that's not officially finished yet due to potential demo desync. Haven't bothered watching any yet either. We're waiting for... removal of the infinite bfg chainsaw sound or something? I just felt like complaining about something if you can make any sense of this post. 0 Share this post Link to post
Demonologist Posted May 10, 2013 @Ribbiks: I'm both slow and lazy, a killer combination. This map could be easily made under 10 mins with more effort put into it and less fooling around (it still makes me laugh how I kept forgetting to pick up various stuff in time there, my only excuse is that I was already feeling pretty upset). Besides, it was your demo that inspired me to record mine. And now I'm just waiting for someone to make a decent demo of this map. @gggmork: there're only 3-4 maps that aren't finalized yet, so it's safe to record for the majority of maps afaik. 0 Share this post Link to post
j4rio Posted May 10, 2013 gggmork said:I'm still iffy to record on something that's not officially finished yet due to potential demo desync. Haven't bothered watching any yet either. We're waiting for... removal of the infinite bfg chainsaw sound or something? I just felt like complaining about something if you can make any sense of this post. Map 1 edits, map 30 edits, title/interpic and superfluous dehacked stuff, to be precise. Feel free to record anything but 1, 30 and 11 meanwhile. 0 Share this post Link to post
Ancalagon Posted May 10, 2013 Hope this demo is decent Map08 max in 8:15 Will Nevan do it faster?sf1208-815.zip 0 Share this post Link to post
Ribbiks Posted May 10, 2013 awesome demo, though your textfile has the info from map07 :p 0 Share this post Link to post
Ancalagon Posted May 10, 2013 Always forgetting something, reuploaded. 0 Share this post Link to post
Demonologist Posted May 10, 2013 This is the level of perfection I alongside with my fucked-up-vodka-saturated nerve system will hardly reach in the nearest future, a pleasure to watch. But - you could've spared some more seconds if you wouldn't run for a soulsphere before the final battle. 0 Share this post Link to post
Ancalagon Posted May 10, 2013 Demonologist said:you could've spared some more seconds if you wouldn't run for a soulsphere before the final battle. Died at that battle many times, I just wanted to save mega for later use but accidetally took it while getting rockets :/ 0 Share this post Link to post
j4rio Posted May 10, 2013 2 max 5:05 I used glb+ 2.5.1.3, just in case it would have been overlooked since I haven't bothered to update it in, like, 2 years. E: Uhhhhhhhhh, I actually haven't written it in txt at all. :osf1202-505.zip 0 Share this post Link to post
Archi Posted May 11, 2013 MAP16 pacifist attempt. Died at the end. There's actually no need to get the keys. Right jump from higher platform can make you skip the switch, but it's too hard for pacifist. Sub 4 mins are possible, I suppose.sf1216-fail.zip 0 Share this post Link to post
Archi Posted May 11, 2013 MAP16 UV-Pacifist in 3:29 Finally... I wasn't thinking that I could go through that. And the end is rather strange for me.sf1216-329.zip 0 Share this post Link to post
Demonologist Posted May 12, 2013 Map 33 max in 2:29, first exit. Yeah, I'm kinda nuts. Tried to improve right away but ran out of luck, so the second exit turned out to be even slower than this despite the great start and more aggressive approach. Came to a conclusion that opening all revs right after collecting keys won't make things much faster for me. So, I'm leaving it as is so far.sf1233-229.zip 0 Share this post Link to post
Phml Posted May 12, 2013 Vote sf2012d+ for worst wad ever, it makes people quit Doom. I'll own up to 4/35th of the blame. :( Edit: just kidding, just kidding! You all rock. 0 Share this post Link to post
Memfis Posted May 12, 2013 lols, I think he meant that he will stop playing/recording just on this wad. 0 Share this post Link to post
Demonologist Posted May 13, 2013 @Phml: I've seen far worse. Besides, your 'blame' is questionable since your maps are one of the best in the whole set (well, at least 2 of them I played thoroughly). And I don't see a reason why anyone should blame himself because of another person's tastes and opinions, the only thing that matters is one's self-awareness. If you're happy with the result - anything else is trivial. 0 Share this post Link to post
gggmork Posted May 13, 2013 8:22 uvmax on 8. Sigh, could've probably beat ancalagon's time if I didn't have to rocket both cybers. A fatcubus got all up in my way, the bfg's safety was accidentally on preventing me from shooting a vile, and a hell knight tried his best to go and hide while I was rocketing the first cyber to prevent me from getting max.sf2012d+-8-822-uvmax-cl9-ggg.zip 0 Share this post Link to post
Demonologist Posted May 13, 2013 gggmork said:8:22 uvmax on 8 Very decisive demo, breathtaking! Well, uh... It's pretty boring here and I've got nothing else to do, so - I'm back on track. Yeah, yeah, I know what y'all think about me now but... I should stop speaking instead of some good thinking and considering all options, even though it could be hard for a man of mood like myself. Sorry for the unneeded crap in this thread. New .lmp shit coming soon. 0 Share this post Link to post
4shockblast Posted May 14, 2013 Map 01 UV-Speed in 2:59.sf1201-259.zip 0 Share this post Link to post
Ancalagon Posted May 14, 2013 cannonball said:Sub 5 minutes then :) map02 max in 4:59 :)sf1202-459.zip 0 Share this post Link to post
Demonologist Posted May 14, 2013 Map34 max in 27:28. Too long and too lame, so if anyone bothers watching - be prepared for some really raw and noobish shit.sf1234-2728.zip 0 Share this post Link to post
dannebubinga Posted May 15, 2013 Map 27 max in 15:07 first exitsf1227-1507.zip 0 Share this post Link to post