Death Egg Posted May 14, 2013 I went through a few of the Freedoom assets and fixed the offsets of objects and monsters. Two of the most notable (and in one case almost vital) fixes are the Mancubus death frames and the entirety of the Arch-Vile. There's also minor fixes like centering some objects that were off and making the Arachnotron plasma explode animation stable. Download 0 Share this post Link to post
Catoptromancy Posted May 14, 2013 Direct mirror: http://users.coffeenet.org/%7Ecato/public_html/freedoom/sprites/freedoom_fixed_offsets.wad 0 Share this post Link to post