ixfd64 Posted July 7, 2013 So the 20th anniversary of Doom is coming up in a few months. This got me thinking: it might be an interesting idea if we did something intended to introduce a large number to the grandfather of first-person shooters. Although Doom is and will always be a great game, people tend to be less interested in the "retro" stuff. These days, it's all about BioShock and Call of Duty. Anyway, my idea is to contact a well-known PC gaming magazine and try to convince them to write an article on the history of Doom and do a showcase on what our community has created. Many gaming magazines come with companion discs, so we could gather up the best source ports and maps (with bugs fixed and copyright issues resolved, of course) and get them (along with the shareware version) included on the CD, just like in the good ol' days. People who have never played Doom before will likely try it out, and we would potentially gain new community members (and thus mappers) in the process. This is probably just a crazy idea, but I suspect it wouldn't be too hard to make it happen. Bonus points if id Software gets involved. :D 0 Share this post Link to post
Avoozl Posted July 7, 2013 I don't think this is something Bethesda would approve of for some reason, at least just the CD idea. 0 Share this post Link to post
DooM_RO Posted July 7, 2013 I really like this! Why not interviews with some prominent mappers too? Also, if they talk to Bethesda, I don't see why they wouldn't agree. 0 Share this post Link to post
MFG38 Posted July 7, 2013 DooM_RO said:I really like this! Why not interviews with some prominent mappers too? One name that immediately came into my mind was Tormentor667. No big surprise there, I'm pretty sure you think. 0 Share this post Link to post
Walter confetti Posted July 7, 2013 i thinking much more some special from youtube gaming personality (like avgn) 0 Share this post Link to post
Memfis Posted July 7, 2013 Good idea, should be doable I think since many magazines will be interested in writing an article about Doom's 20th anniversary.DooM_RO said:Why not interviews with some prominent mappers too? People outside of this community will not be interested in that. They don't know who the hell Tormentor or Eye del Cul are. 0 Share this post Link to post
Nomad Posted July 7, 2013 Who reads magazines anymore? It'd probably be more efficient to mention Dooms upcoming anniversary to the more prominent gaming websites. Gamespot, IGN. I'm sure Kotaku and RPS would do something special for it. 0 Share this post Link to post
TimeOfDeath Posted July 7, 2013 Maybe we could make our own compilation where anyone can submit their wads along with a picture of themselves and a write-up of when they started playing Doom and what it means to them. Then the compilation could be sent to magazines/websites/idsoftware. 0 Share this post Link to post
Cire Posted July 7, 2013 QuakeCon and Doom's 20th anniversary are the only things I'm looking forward to this year. 0 Share this post Link to post
Suitepee Posted July 8, 2013 Perhaps a community project where mappers cover different styles from the origins of Doom right up to the modern day? Perhaps with mappers that worked on Doom wads right back in the day up to those that have just started out? 0 Share this post Link to post
ixfd64 Posted July 10, 2013 I understand there are potential legal issues with regards to putting WADs and source ports on a CD, but I think it can be easily resolved as long as it's clear that the add-ons can be downloaded for free. After all, the goal is to spread the word about Doom rather than make money (a Doomworld store would also be cool, but that's probably for another thread). :-) In any case, I think the following WADs would be good candidates: The Serenity series The Community Chest series The New Doom Community Project series WADs on the Top 100 list Cacoward winners Other well-known megawads (Memento Mori, Claustrophobia 1024, etc.) 0 Share this post Link to post
deathzero021 Posted July 14, 2013 I like this idea. I suspect that some gaming website will do something like this, even without doom fans' intervention. 0 Share this post Link to post
Acid Posted July 14, 2013 Romero promised to play some Zandronum survival this December :D http://zandronum.com/forum/showthread.php?tid=2024 0 Share this post Link to post
hex11 Posted July 14, 2013 He's going to make you all his bitch! You'll get slapped around like a bunch of red-headed stepchildren! You better update your status bar dude's hair color! 0 Share this post Link to post
chungy Posted July 14, 2013 I love the idea, but you NEED to contact Bethesda/id about it, if only so that they may include the full game on the CD as well. It's great and all that you want to introduce people to Doom and the current maps, but it's all but useless to someone new that doesn't own the game. Throwing the shareware version in doesn't do a whole lot when all of the mods you include won't run with it. It's not good enough to say you can just buy Doom for $5 on Steam; you already alienate a huge portion of potential players that way. 0 Share this post Link to post
Hellbent Posted July 14, 2013 Man I think this is a great idea! I don't see why a gaming mag wouldn't want to do this. 0 Share this post Link to post
esselfortium Posted July 14, 2013 One problem with distributing mods in an official capacity like is being suggested is that so many notable Doom projects are built around ripped commercial content to some extent or another, usually either textures or music at least. The Community Chest series, Alien Vendetta, Scythe 2, etc. would all be questionable to include. Putrefier has all original textures by Ed, I believe, but has ripped monster sprites, so that's out. Even Suspended in Dusk, which is primarily Doom and Doom-based textures with some edits and original art from Espi, has textures based directly on Hexen (rock textures) and Quake 2 (wire textures). There are exceptions to this, of course, even among wads that feature large quantities of original content. Two that come to mind are KDiZD and I think Plutonia 2, whose developers made a conscious effort to create their own original replacements for any would-be borrowed content. (And I can of course toot my own horn and mention BTSX.) But there are a ton of significant projects that would be shoe-ins otherwise whose copyright status could give publishers cold feet. Of course, there's also the possibility of just ignoring it like the online community normally does, and hoping no one makes a stink over it. :) 0 Share this post Link to post
TimeOfDeath Posted July 14, 2013 Thread said:...best source ports and maps...WADs on the Top 100 list...Cacoward winners...Other well-known megawads...notable Doom projects...significant projects... This is sounding like just another way to popularize stuff that's already popular. 0 Share this post Link to post
hex11 Posted July 15, 2013 Probably all those texture/sprite IP issues would just go away if a bunch of existing maps got relicensed to Freedoom BSD license. Plus it would allow people to play wads immediately from the CD. 0 Share this post Link to post
Gez Posted July 15, 2013 hex11 said:Probably all those texture/sprite IP issues would just go away if a bunch of existing maps got relicensed to Freedoom BSD license. Even admitting you relicense the maps themselves, I doubt it'd change anything to the problem with the ripped sprites, textures, musics and sounds. Of course this never prevented publication of Maximum Doom (among many other shovelware CDs), which did contain its fair share of copyrighted material used to make stupid mods more stupid. The real question, though, is whether gaming magazines made of paper and with accompanying disc still actually exist. I thought they all went bankrupt when the young gamers, born and bred on the Internet and cell phones, forgot how to read words printed on something that is not a screen. (As well as any word containing more than six letters.) 0 Share this post Link to post
ixfd64 Posted July 20, 2013 Gez said:The real question, though, is whether gaming magazines made of paper and with accompanying disc still actually exist. I thought they all went bankrupt when the young gamers, born and bred on the Internet and cell phones, forgot how to read words printed on something that is not a screen. (As well as any word containing more than six letters.) Wow, you're right. I looked at the magazine section at Fry's today, and all of the gaming magazines no longer have accompanying discs. But on the other hand, there is no shortage of computer magazines that have CDs or DVDs. Computer magazines don't really cover gaming that much, but it definitely won't hurt to try to get in contact with them. After all, the gaming market is a lot larger than it used to be. :-) 0 Share this post Link to post
Xaser Posted July 20, 2013 As long as we're reaching out, we may have better success approaching online publications like Rock Paper Shotgun and somesuch since they do seem to be more relevant these days than paper mags. Though I would definitely obtain a days-long ear-to-ear grin if I saw an article about Doom modding in Game Informer, which for some reason I have a subscription to and I can't remember why. LUDICROUS PIPE DREAMS 0 Share this post Link to post