Grazza Posted October 19, 2005 (edited) Scientist aka sci // sci.wad Scientist 2 aka sci2 // sci2.wad First demo I've recorded for over a month, so it's kind of tatty:Scientist 2 map11 UV Speed in 0:24. It features a glide. Edited July 26, 2022 by Maribo 0 Share this post Link to post
Memfis Posted October 10, 2012 Scientist 2 MAP01 UV-Max in 2:07 (I know that s2=scythe2 but I couldn't think of a different naming convention)s201-207.zip 0 Share this post Link to post
Springy Posted February 22, 2013 Couple of demos for you first up is Scientist 2 Map 01, UV Speed in 1:14. I have a UV Max for Motornerve's Map02 which will be posted in a little while, that's done in 1:53.sci2m1-114.zip 0 Share this post Link to post
Springy Posted March 8, 2013 Scientist 2 Map 16 UV Speed in 1:24.sci216s124.zip 0 Share this post Link to post
litwr Posted August 23, 2013 It is curious why Scientist 2 wad (http://www.doomworld.com/idgames/index.php?id=13842) is almost forgotten by speedrunners? This wad has its unique style, new monsters and weapons. The pictures (e.g., map07) and statues (e.g., map02) are very good. Try to find all secrets of map03 without hints! The only problem is the BFG replacement --- it is buggy. :-( However the flamegrenades are only used with 3-4 maps (map12 is the first). I've made dozen speedruns (UV-Max, UV-speed). They are not very fast but may stay as the fastest forever. :-) http://doomedsda.us/wad1011.html http://www.youtube.com/watch?v=naWUnqgFMy8 (map07, demo is made by Dosbox with Doom v1.9) http://www.youtube.com/watch?v=MNo5P2wsL4s (map03, demo is made by prboom+ v2.5.1.3) 0 Share this post Link to post
Memfis Posted August 23, 2013 I tried this wad out about 2 years ago but the primitive level design left me unsatisfied. The author is a very nice graphic artist but I don't find his maps fun to play... I still made uv-max for map01 just because I liked its music a lot. :) 0 Share this post Link to post
litwr Posted August 24, 2013 IMHO It is better to call the levels design as with not plain logic. This design differs this wad from many others. It gives new sensations. :-) I can suspect that levels like map02 has no too fast route for UV-Max... ;-) I can even suspect that it is impossible for the less than 10 minutes. BTW I have one unanswered question --- is it possible to destroy the scientist at the final level by weapon? 0 Share this post Link to post
Beginner Posted August 24, 2013 litwr said:IMHO It is better to call the levels design as with not plain logic. This design differs this wad from many others. It gives new sensations. :-) I can suspect that levels like map02 has no too fast route for UV-Max... ;-) I can even suspect that it is impossible for the less than 10 minutes. Just screw secrets like that one with RL on map02. Also, map02 can be done in <10 minutes, here's a demo.s202-537.zip 0 Share this post Link to post
litwr Posted August 24, 2013 Wow! :-) Map02 was my first speedrun. It was recorded without usage of any enhancement like HUD. Map08 is made much faster but I am not so sure now that less 10 minutes UV-Max route is impossible. with RL What is RL? I couldn't make all secrets of map09. :-( 0 Share this post Link to post
litwr Posted April 13, 2015 I've just made it! It is a bit slow but I hope nobody can cross 10 min limit. This level has nice music and very special landscapes (bushes!). It is the first demo for this very special level named Crown of Creation. BTW I didn't use the buggy flame-grenades.sci2-19-1853.zip 0 Share this post Link to post
Beginner Posted February 10, 2017 Scientist 2 UV-Maxes for maps 03-08 Map03 in 3:15 Map04 in 3:35 Map05 in 4:54 Map06 in 1:33 Map07 in 3:34 Map08 in 6:06 These demos were collecting dust for 3.5 years already. No idea if I'll return to this wad ever again.sci2maxpk.zip 0 Share this post Link to post
Grazza Posted February 11, 2017 Beginner said:Scientist 2 ... These demos were collecting dust for 3.5 years already.I'll raise you 11.2 years. Scientist 2 Map20 UV Speed in 1:54si20-154.zip 0 Share this post Link to post