NoWaves Posted December 5, 2013 [SOLVED] Was originally a texture problem thread, but why make a whole new one? Anyways, weapon scripting problem, Doesn't function at all.Actor BlasterRifle : Shotgun 21000 { Weapon.SelectionOrder 350 Inventory.PickupSound "rifle/pu" Weapon.AmmoGive 12 Weapon.AmmoUse 1 Weapon.SlotNumber 3 AttackSound "rifle/fire" States { Spawn: RIFL C -1 Loop Ready: RIFL A 1 A_WeaponReady Loop Deselect: RIFL A 1 A_Lower Loop Select: RIFL A 1 A_Raise Loop Fire: RIFL A 2 RIFL B 2 A_FireBullets (9,9,1,5,"BulletPuff",FBF_USEAMMO) RIFL B 7 A_GunFlash RIFL B 2 A_CheckReload RIFL A 2 A_ReFire goto Ready } } To note, I can pick up ONLY one of these, and when I fire, the weapon is put away. 0 Share this post Link to post
Da Werecat Posted December 5, 2013 No, they shouldn't be fine. You need a matching palette/colormap pair, the stock Doom colormap won't work with a completely new palette. 0 Share this post Link to post
Gez Posted December 5, 2013 Select the palette, and then go Palette->Generate colormaps. Save and try again. Should be better. 0 Share this post Link to post
NoWaves Posted December 5, 2013 Da Werecat said:No, they shouldn't be fine. You need a matching palette/colormap pair, the stock Doom colormap won't work with a completely new palette. Understandable. I was just trying anything at that point. Gez said:Select the palette, and then go Palette->Generate colormaps. Save and try again. Should be better. My version of SLADE didn't have that option so I had to go and update, and it worked! Thanks a bunch man. 0 Share this post Link to post
Gez Posted December 5, 2013 Okay, if you reuse a topic, you shouldn't edit out your original post because it makes the following posters look like complete doofus who reply to a question you're not asking. :p 0 Share this post Link to post
NoWaves Posted December 5, 2013 Gez said:Okay, if you reuse a topic, you shouldn't edit out your original post because it makes the following posters look like complete doofus who reply to a question you're not asking. :p That's why I stated that there was a texture problem in the first line. I was going to just spoiler the orignal post but I remembered these forums don't have the drop down spoilers so I just left it out to conserve space. 0 Share this post Link to post