clamgor Posted December 15, 2013 So I made some maps. That's something. I try to learn something new about DoomBuilder with each new map. And while some of these don't look to good now, in following versions I try to make some of them look better than their last iteration. So far, I'll try my hand at making a level with sliding doors and other advanced objects. IWAD: doom2.wad Source Port Required: The limit-removing types. Like ZDoom, or Zandronum. Download: Download crasmap-v9b.wad Changes: * Removed CM02 and CM05 * Refined CM01, CM03, CM04, CM06, CM08, CM09. * Removed most rocket jump puzzles, seeing that people don't like 'em. * Added some "texture diversity", if you will to some bland-looking old maps. Screenshots (CM01): Please give feedback. I'd like to improve as a mapper using said feedback. 0 Share this post Link to post