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Obsidian

Abyssal Speedmapping Session 4 - Done!

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walter confalonieri said:

I had fun... btw i hope to see this compiled in faster times than session 3 (maybe)!


So do I, mate. On that note, Session 3 is on it's way to the archives.

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Posting the bug-fixed update to my map here.

It's odd. For the first 90 minutes I felt as though I might blister through to completion before anyone else does, but in reality I was the farthest behind. That's worse than over ten people. How the Hell I expect to overcome this problem is anyone's guess, but for now I'll just have to hold sway over the fabled, barren world of Alfonzo Treatment™. Fun session!

Map: Spatterdash
Author(s): Alfonzo
Music: Scythe Map19; "Remix of two songs from Perfect Dark" (I went through patches of the OST and certainly the Carrington Institute/Credits track accounts for one half of the inspiration (thanks Crate for helping me out here!), but I couldn't find out which other track the MIDI derives its sound from. Any ideas?)
Theme: Space abattoir!
Compatibility: Vanilla

EDIT: Re-uploaded to fix minor bugs again

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I was a secret guest! Yay!

Map: A-bad-toir
Author: MTrop
Music: "Bleeding Grounds" by James Paddock
Theme: Abattoir
Compatibility: Boom, Doom 2

Sorry for lateness. Did some last-minute tweaks.

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Seeing as everone is posting their map I guess I should post mine (with updated info), so here goes:

Name: Selling Doomworld By The Pound
IWAD: Plutonia
Music: Eternal Champions - Trident
Custom Resources: New sky (from a planned wad I'm working on)
Time: 2 hours 15 minutes - Extra 15 minutes used the following morning to finish item placement and to add another horde of archviles
Theme: An """Abattoir"""
Compatability: Vanilla

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Have to say, Walter's map is definitely the most accurate to the abattoir theme. Everybody else has gone for some sort of fleshy hell with plenty of blood :p Having played a version of every finished map now, I'm quite looking forwards to seeing how it goes together as a set.

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Thank you very much...

Also this looks like an huge slaughterhouse party, since huge part of the levels are based upon the abattoir theme...

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Dagmit, when I asked during the Skype call if you needed anything else from me (textwise), the answer I got was "no." D:

At any rate, a link and the info:

http://static.angryscience.net/doom/xa-speed7.zip

Map: Matryoshka Citadel
Author(s): Xaser
Music: "Sharp" by Xaser (slightly-unfinished midi of mine I never used anywhere)
Theme: All of them.
Compatibility: Limit-removing
Description: This is what happens when demons try and build a city fortress slaughterhouse and accidentally slaughter the house instead and cause a gigantic illogical blood fountain to erupt in the middle of it. Also you have to kill some things and stuff because you're a space marine and that's what you do.

Original version of the map had a different midi (something called "hexii.mid"), but I had no idea what it was from or who did it so I replaced it with something of my own just in case.

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Phobus was asking me if everyone needed to provide a textfile with their wad: I can see why you might have been confused. :) Also I sent you a PM and messaged you on Skype about that texture set of yours: just letting you know.

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I don't know if you want to keep the original map I sent you during the session, but I posted an updated version of the map higher up this page that adds enough ammo, health and powerups to make the map playable (as opposed to an arduous slog).

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played this afternoon with every map at pistol start, cool mapset i must say! Thanks to all partecipants!

EDIT: DEMOZ!

Anyway don't found any major bugs, expect:

-My map (MAP01) had some misalignements in ending room...

- MAP03 and MAP04 needs more ammo IMO since i found myself running around without ammo meanwhille lots of enemies tries to kill me...

-in MAP11 missing some texture on this crusher room:

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I spotted that after giving the map to Obsidian. The entire crusher room is a disaster in terms of texturing and pegging, but it's too funny to not Leave It In™, seeing as it's a speedmap and all.

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