Obsidian Posted March 23, 2014 walter confalonieri said:I had fun... btw i hope to see this compiled in faster times than session 3 (maybe)! So do I, mate. On that note, Session 3 is on it's way to the archives. 0 Share this post Link to post
Alfonzo Posted March 23, 2014 Posting the bug-fixed update to my map here. It's odd. For the first 90 minutes I felt as though I might blister through to completion before anyone else does, but in reality I was the farthest behind. That's worse than over ten people. How the Hell I expect to overcome this problem is anyone's guess, but for now I'll just have to hold sway over the fabled, barren world of Alfonzo Treatment™. Fun session! Map: Spatterdash Author(s): Alfonzo Music: Scythe Map19; "Remix of two songs from Perfect Dark" (I went through patches of the OST and certainly the Carrington Institute/Credits track accounts for one half of the inspiration (thanks Crate for helping me out here!), but I couldn't find out which other track the MIDI derives its sound from. Any ideas?) Theme: Space abattoir! Compatibility: Vanilla EDIT: Re-uploaded to fix minor bugs again 0 Share this post Link to post
Gifty Posted March 23, 2014 Here's mine! Map: Abattoir Five Author: Gifty Music: Unreleased Doom midi 17 Theme: Abattoir Compatibility: Vanilla 0 Share this post Link to post
MTrop Posted March 23, 2014 I was a secret guest! Yay! Map: A-bad-toir Author: MTrop Music: "Bleeding Grounds" by James Paddock Theme: Abattoir Compatibility: Boom, Doom 2 Sorry for lateness. Did some last-minute tweaks. 0 Share this post Link to post
an_mutt Posted March 23, 2014 Seeing as everone is posting their map I guess I should post mine (with updated info), so here goes: Name: Selling Doomworld By The Pound IWAD: Plutonia Music: Eternal Champions - Trident Custom Resources: New sky (from a planned wad I'm working on) Time: 2 hours 15 minutes - Extra 15 minutes used the following morning to finish item placement and to add another horde of archviles Theme: An """Abattoir""" Compatability: Vanilla 0 Share this post Link to post
Phobus Posted March 23, 2014 Have to say, Walter's map is definitely the most accurate to the abattoir theme. Everybody else has gone for some sort of fleshy hell with plenty of blood :p Having played a version of every finished map now, I'm quite looking forwards to seeing how it goes together as a set. 0 Share this post Link to post
Walter confetti Posted March 23, 2014 Thank you very much... Also this looks like an huge slaughterhouse party, since huge part of the levels are based upon the abattoir theme... 0 Share this post Link to post
Obsidian Posted April 6, 2014 XASER! I don't think I got your map credits! 0 Share this post Link to post
Xaser Posted April 7, 2014 Dagmit, when I asked during the Skype call if you needed anything else from me (textwise), the answer I got was "no." D: At any rate, a link and the info: http://static.angryscience.net/doom/xa-speed7.zip Map: Matryoshka Citadel Author(s): Xaser Music: "Sharp" by Xaser (slightly-unfinished midi of mine I never used anywhere) Theme: All of them. Compatibility: Limit-removing Description: This is what happens when demons try and build a city fortress slaughterhouse and accidentally slaughter the house instead and cause a gigantic illogical blood fountain to erupt in the middle of it. Also you have to kill some things and stuff because you're a space marine and that's what you do. Original version of the map had a different midi (something called "hexii.mid"), but I had no idea what it was from or who did it so I replaced it with something of my own just in case. 0 Share this post Link to post
Obsidian Posted April 7, 2014 Phobus was asking me if everyone needed to provide a textfile with their wad: I can see why you might have been confused. :) Also I sent you a PM and messaged you on Skype about that texture set of yours: just letting you know. 0 Share this post Link to post
Obsidian Posted April 7, 2014 Oh hey, look. Lemme know if there are any bugs or whatnot. 0 Share this post Link to post
an_mutt Posted April 7, 2014 I don't know if you want to keep the original map I sent you during the session, but I posted an updated version of the map higher up this page that adds enough ammo, health and powerups to make the map playable (as opposed to an arduous slog). 0 Share this post Link to post
Walter confetti Posted April 7, 2014 played this afternoon with every map at pistol start, cool mapset i must say! Thanks to all partecipants! EDIT: DEMOZ! Anyway don't found any major bugs, expect: -My map (MAP01) had some misalignements in ending room... - MAP03 and MAP04 needs more ammo IMO since i found myself running around without ammo meanwhille lots of enemies tries to kill me... -in MAP11 missing some texture on this crusher room: 0 Share this post Link to post
an_mutt Posted April 7, 2014 I spotted that after giving the map to Obsidian. The entire crusher room is a disaster in terms of texturing and pegging, but it's too funny to not Leave It In™, seeing as it's a speedmap and all. 0 Share this post Link to post