MTrop Posted April 11, 2014 This week on Doom Radio, Alfonzo, Xaser, Tarnsman, and MTrop come together on the 16th episode of Program B where they talk at length about the state of level design in Doom, and whether or not there are map features and gameplay elements that are a complete anathema to the game's enjoyment, or whether they are subjective to the work at hand. Odds are that you might have some interest in the subject, so head on down to Doom Radio and tune in. 0 Share this post Link to post