Memfis Posted April 8, 2014 made this in two days, probably gonna start another one after a short break 0 Share this post Link to post
A.Gamma Posted April 8, 2014 Cool shots Memfis, I'm a sucker for bright skies! 0 Share this post Link to post
Walter confetti Posted April 8, 2014 Eh, the FOREST13.WAD sky... It was long time i haven't seen it 0 Share this post Link to post
Spazman Posted April 9, 2014 In the middle of making a transforming slaughtermap. http://i.imgur.com/Tgylv96.png http://i.imgur.com/XviiKPB.png http://i.imgur.com/puQiyEN.png http://i.imgur.com/tzNuZZG.png http://i.imgur.com/5POwabp.png http://i.imgur.com/LIEvIyO.png http://i.imgur.com/Zb4OCS9.png http://i.imgur.com/qeHxWb0.png http://i.imgur.com/cQ2BYYi.png http://i.imgur.com/kUryZWM.png First map made in a LONG time. 0 Share this post Link to post
Avoozl Posted April 9, 2014 purist said:@Woolie Wool: I like the use of lighting in your crate room pic. Seconded. 0 Share this post Link to post
Katamori Posted April 9, 2014 TheSpazztikOne said:In the middle of making a transforming slaughtermap. Respect to you. 0 Share this post Link to post
Obsidian Posted April 9, 2014 TheSpazztikOne said:http://i.imgur.com/kUryZWM.png This freaking picture. X-D Good one dude. 0 Share this post Link to post
DooM Soul Posted April 9, 2014 TheSpazztikOne said:In the middle of making a transforming slaughtermap. First map made in a LONG time. Hey cuz. Nice work so far. 0 Share this post Link to post
Fletcher` Posted April 10, 2014 Memfis: Oh man, I love that hud. It needs more love. I think the first time I ever saw it was either Dwango10 or some odd wad called CSKG_57B.WAD--Though it also had blue numbers. 0 Share this post Link to post
Avoozl Posted April 10, 2014 I don't see what there's to love about that HUD, it appears to use the same weird chromey graphic many times and stretch out differently each time. :P 0 Share this post Link to post
Fletcher` Posted April 10, 2014 Avoozl said:I don't see what there's to love about that HUD, it appears to use the same weird chromey graphic many times and stretch out differently each time. :P Call me a nostalgic bastard then, but I still love it. :P 0 Share this post Link to post
Memfis Posted April 10, 2014 Yeah, that's the "main" HUD from 1994. :) I started making some 1994-inspired maps after playing heroes.wad again, of course also including songs like Axel F, Michael Jackson stuff, etc xd. It's very fun to make such maps, feels so free. 0 Share this post Link to post
Platinum Shell Posted April 10, 2014 Are there any megawads that use more earthy or bright skies like the Forest13 one? 0 Share this post Link to post
Tristan Posted April 10, 2014 TNS Randomiser often produces monsters that are just too big for their own platforms...Dedicated to Maes. 0 Share this post Link to post
gemini09 Posted April 11, 2014 just showing off the new skill settings.. http://i.imgur.com/oqvp7lf.png 0 Share this post Link to post
joe-ilya Posted April 11, 2014 Ledillman said:@joe-ilya: YES! YEEESS! He-hey! You guessed Commander Keen? 0 Share this post Link to post
Ledillman Posted April 11, 2014 joe-ilya said:He-hey! You guessed Commander Keen? Yes! and this music started to sound in my head: http://www.youtube.com/watch?v=anBDdIupTiY 0 Share this post Link to post
Woolie Wool Posted April 12, 2014 There sure are a lot of crates in this level. 0 Share this post Link to post
Obsidian Posted April 12, 2014 I wonder if those crates are full of staplers. 0_o 0 Share this post Link to post
Woolie Wool Posted April 12, 2014 The UAC will never run out of staplers again. 0 Share this post Link to post
Mechadon Posted April 12, 2014 Really diggin' those shots Woolie Wool :) 0 Share this post Link to post
LigH Posted April 12, 2014 What? A DOOM based game with progressing story? Shush, Marny. __ @ WW: Classical. Tell me when available! 0 Share this post Link to post
mrthejoshmon Posted April 12, 2014 Woolie Wool, is that some Doom beta sprites I see up on those crates? BTW I love me some E2M2 style crate mazes. 0 Share this post Link to post
Woolie Wool Posted April 12, 2014 Yes, my new level set has treasure and a score system so there are sprites from the beta and the alphas for score items. 0 Share this post Link to post
mrthejoshmon Posted April 12, 2014 Oh, ok then. Also, Marnetmar has the whole Doom 3 PDA conversations thing going on. Will there be much reading of security codes and what not involved? - May as well contribute a shot, here is the deliberately odd MAP31: Make a 90's style map and detail it like the other maps in the wad, easier said than done. 0 Share this post Link to post
Woolie Wool Posted April 12, 2014 With work on E1M5 and E1M2 done, I'm starting E1M1. This will be the very first thing the player sees upon starting the episode. The traditional courtyard with nukage and blue armor will be visible through the window but that part hasn't been added yet so it's just a blank sky for now. 0 Share this post Link to post