Linguica Posted June 6, 2002 The sparsely decorated homepage of the Doom level editor Why has been updated with news of a new version available for download. This time there have been loads of additions: various new helper functions for fun & profit, faster screen update (less flicker), and "perhaps the greatentest feature ever": Why now uses the brand new ZenNode 1.1.0 as its internal nodebuilder. 0 Share this post Link to post
Fredrik Posted June 6, 2002 The page does not validate as HTML. I am disappointed and shocked by this evil initiative to hurt open source and free speech. 0 Share this post Link to post
mewse Posted June 6, 2002 why didnt he use BSP... doombsp.sourceforge.net 0 Share this post Link to post
Csabo Posted June 6, 2002 BSP cannot handle ZDooM format maps. That's why XWE also uses ZenNode. 0 Share this post Link to post
Law Posted June 6, 2002 Now that is what I call a webpage. I do hate picture menus, flash and java scrips all over the place. I think I'll try this editor now after the pimping from DoomWorld! 0 Share this post Link to post
rtz Posted June 6, 2002 Fredrik said:The page does not validate as HTML. I am disappointed and shocked by this evil initiative to hurt open source and free speech. "No errors found!" "Congratulations, this document validates as HTML 4.01 Transitional!" 0 Share this post Link to post
Rellik Posted June 6, 2002 Yeah, Jussi's editor is really starting to come together. I think there's huge potential here. i especially love the way the editor is the entire screen with no visible windows or menus. Nice big open area. :-) 0 Share this post Link to post
mewse Posted June 7, 2002 BSP cannot handle ZDooM format maps. That's why XWE also uses ZenNode. Ahhh.. thanks. 0 Share this post Link to post
boris Posted June 7, 2002 rtz said:"No errors found!" "Congratulations, this document validates as HTML 4.01 Transitional!" You can fix errors, you know? 0 Share this post Link to post
Pate Posted June 9, 2002 Actually I used ZenNode because it creates the highest quality nodes. BSP causes "texture holes" in openGL ports of Doom, especially Legacy. 0 Share this post Link to post