TeamTNS Posted July 1, 2014 Purple's a nice color. Pretty? It's a shame the maps won't treat you so kindly! From Hell Revealed 2, it should prepare you for more brutal slaughter. Hope to see you there! Please note there are 7 maps in the pack and with a bonus map31.Skill: Ultra ViolenceIWAD: doom2 or freedoom070PWADs: sprfix13, Stardate20X6Maps: map01-map07Lives: 1Euro session: 19:00 BST @ [L@P] - Germany, Europe US session: 19:00 EDT @ DUI - New Jersey, USADate: 3rd July 2014More Details...Get ZDaemon and join in. 0 Share this post Link to post
Badboy Posted July 2, 2014 im not sure if we can arrive the end in survival mode. normal coop would be better. 0 Share this post Link to post
Nevanos Posted July 2, 2014 Well we've done all Slaughterfest wads, so why not? With more than enough people it's doable. 0 Share this post Link to post
Memfis Posted July 2, 2014 Lol the maps are doable by one player so probably by 30 as well. Of course there might be problems with ammo and monsters behaving unpredictably (running into rockets meant for other players) but the large numbers of players should outweigh that. 0 Share this post Link to post
Tristan Posted July 2, 2014 Memfis said:running into rockets meant for other players Don't worry, I've got that covered. 0 Share this post Link to post
Badboy Posted July 2, 2014 i will be dying all the time. and watch you all :) btw new stuff from ribbiks. i love it. http://www.doomworld.com/vb/wads-mods/69135-crumpets-wad-3-maps/ 0 Share this post Link to post
cannonball Posted July 2, 2014 I think I can make this week, so another meat shield for all the good players to hide behind :P 0 Share this post Link to post
Ribbiks Posted July 2, 2014 oh, neat. good luck! I balanced MP ammo to be decently sufficient for 2-4 players, more than that might need double or respawning. But I'm sure you guys are used to balancing that stuff by now :) 0 Share this post Link to post
reality 2.0 Posted July 2, 2014 ah cool man. I'll join you guys tomorrow. Got no plans to do anything else, so I'll see you there! 0 Share this post Link to post
rhinoduck Posted July 2, 2014 We have some tricks up our sleeves, ranging from decreasing item respawn time or increasing lives (if need be) to giving each player a certain amount of bonus ammo upon joining the map or turning on ammo regeneration (in the player's inventory) or turning on hp regeneration or decreasing the damage factor. Well, we'll see :) I think we will be OK with the usual number of TNS players, maybe a little bit of bonus ammo will need to be distributed here and there. 0 Share this post Link to post
Springy Posted July 3, 2014 I'll be around about 8 don't want to miss this. I should keep working on my map 07 Max before Nevan nicks it! 0 Share this post Link to post
Alteus Posted July 3, 2014 Two monsters in randomization adapted to the new palette, make a guess before checking the images! :P http://postimg.org/image/4irmpb329/ http://postimg.org/image/w7e9wtq2p/ 0 Share this post Link to post
Keyboard_Doomer Posted July 3, 2014 There was some fun after turning on total randomization and you left, Salty :D http://i.imgur.com/X9E5aUo.jpg 0 Share this post Link to post
Badboy Posted July 11, 2014 i died all the time... but it was great. 2 players were sensational. i think i learned some things :x 0 Share this post Link to post