scifista42 Posted July 24, 2014 I've opened 4 slots (one of them was mine - I've worked on it, but output is not worthy enough). See the OP. Everyone is free to join now, to fill one of the opened slots - just pick one according to the OP, post in the thread that you want it, and make a Switcheroom map complying with the project rules. I hope this actually gets the project in move. Please, make it happen! Oh, and be careful when picking slots. Target slot and layout map must be from different episodes. That said, there mustn't become an impossible situation when last few maps on the left and on the right are from the same episode. Jaws In Space gets MAP23 slot. Also, I'd need an_mutt (MAP12), Magnusblitz (MAP02), C30N9 (MAP29) and (possibly) BlueFeena (MAP17) to finish their maps. Thanks. 0 Share this post Link to post
scifista42 Posted July 24, 2014 Archi said:Mind if I try MAP30<--MAP20? Yes No Er, I mean that I don't mind, of course you can have it! I hope you correctly understand that you claim MAP20's layout and MAP30's target slot (tied with a hell theme). MAP20 itself is kind of very Hell-like, are you sure about the selection? But it'd be great to get a map from Archi. :) 0 Share this post Link to post
Archi Posted July 24, 2014 I could not think of MAP30<--MAP18 replacement, MAP29 and MAP24 is even more hellish, than MAP20, so I think MAP20 is the only suitable. 0 Share this post Link to post
scifista42 Posted July 24, 2014 Alright. Hell slots wouldn't be allowed for other hell maps anyway. 3 slots left! 0 Share this post Link to post
tourniquet Posted July 24, 2014 Nice, finally some progression in here. 0 Share this post Link to post
Archi Posted July 24, 2014 I've tried something: https://www.mediafire.com/?cyei9o1776ed1pa . Gotcha -> Got ya -> You got -> Yuggoth. So, yeah, Yuggoth sins. Midi is from here: http://zorasoft.net/prjdoom.html Forgot to mention, it's anti-FDA, play with saves or lower skill settings. :P 0 Share this post Link to post
scifista42 Posted July 24, 2014 Wow. An awesome, hard map. Obviously an "advanced" mapping entirely suited to hardcore players. Well, MAP30 deserves a challenging ending. Great work, Archi, thanks for it! Let someone else to judge the gameplay, as I can't handle playing it without cheats. IMO the map is too dark and brick textures should be replaced with something more hellish, otherwise the map is visually pleasing in a vanilla way. 0 Share this post Link to post
Magnusblitz Posted July 24, 2014 For some reason the right side of the Icon is a giant HOM for me: http://i.imgur.com/I53xtR8.png (ZDoom, not sure if that matters) 0 Share this post Link to post
Fellowzdoomer Posted July 24, 2014 That is an insanely difficult map on pistol start. I tried it on Ultra Violence... *shivers *so many cybers... 0 Share this post Link to post
Archi Posted July 25, 2014 Did some changes: http://www.mediafire.com/download/4uqi0b17111i0dq/yuggoth_sins_v2.wad I've tried to find something to replace bricks, but didn't find anything suitable. 0 Share this post Link to post
tourniquet Posted July 25, 2014 Archi said:I've tried something Tough but i didn't expect anything else. Cool map defnitly works as final, no complaints. 0 Share this post Link to post
Fellowzdoomer Posted July 25, 2014 So, could I *try* for a third and last time? On another important note, are you going to do like the first and release the rejected as another pack? EDIT: if I am allowed, can I take map29 in the Map06 slot? 0 Share this post Link to post
scifista42 Posted August 23, 2014 I apologize for allowing this horrendous inactivity. I didn't see Fellowzdoomer's request, because he apparently edited his post 2 days after replying. It doesn't matter now, because he has been losered after this post I believe. Recent progress of mine: Yes - once again it's just a screenshot of an incomplete map - sorry. I've restarted Wolfencity 4 times already (because I didn't like the previous results), but this is surely going to be final version. Hopefully I'll get it done soon. When I release the map eventually, I'm planning to enclose all its previous scrapped versions as a bonus. When this thread is revived once again, be sure that I'm still looking for mappers, and there are free slots. Anyone wants to try a Switcheroom-style map? 0 Share this post Link to post
LockeRequiem Posted August 23, 2014 Can I attempt to take the one Fellowzdoomer tried to take? 0 Share this post Link to post
scifista42 Posted August 23, 2014 You get it. To clarify: You'll be recreating Doom 2 MAP29 layout in a Techbase style, and the map will end up in MAP06 slot. EDIT: That might turn out interesting, because MAP29 is full of curvy and rocky architecture, which might not be easy to convert to a base. 0 Share this post Link to post
LockeRequiem Posted August 23, 2014 Cool! That level is one of my favorite levels in Doom 2! (Probably the only decent one?) Any deadline? 0 Share this post Link to post
scifista42 Posted August 23, 2014 Heh. I've tried for an early deadline before, but it didn't work as I've expected. Anyway, Switcheroom-style maps shouldn't take too long to create, so try to have a first playable version of your map within a month. You can post screenshots as you advance, I'll try to be helpful with feedback. 0 Share this post Link to post
tourniquet Posted August 23, 2014 Interesting layout scifista. My only concern is that you eventually scrap this concept too. So just finish this one ;) 0 Share this post Link to post
scifista42 Posted August 23, 2014 Thanks, tourniquet. This fifth version is very similar to the previous four but there's a major improvement: No pavements next to every road. The previous versions had them, but I've always came to a conclusion that they don't feel right, they forced the roads to be too wide and different from Wolfenstein corridors. I believe I'll get it now, even though the map's aesthetics will probably feel very old-school. 0 Share this post Link to post
Guest Unregistered account Posted August 23, 2014 Can I take one of the last two slot?s *Looks slyly around* No one's taken them, have they? As Circle of Death in city form would seem boring (to me) and Hell form was technically already done in Plutonia, I decided to claim MAP16. Map name: [UNDECIDED] The switch: Layout --> Level 16 Target --> Level 25 (Bloodfalls) you'll have to wait for a while, folks. As of the 25th, I'll be campoling for a week, so please be patient. That said, I won't flame if the Mapslot is awarded to someone else. ;) [EDIT]: This means, if I get the slot, that there'll be just one left! Who will get it? :) 0 Share this post Link to post
scifista42 Posted August 23, 2014 Joe667, you comprehended the claiming system vice versa. The only free layouts are MAP18 and MAP24, sorry. 0 Share this post Link to post
LockeRequiem Posted August 23, 2014 scifista42 said:Thanks, tourniquet. This fifth version is very similar to the previous four but there's a major improvement: No pavements next to every road. The previous versions had them, but I've always came to a conclusion that they don't feel right, they forced the roads to be too wide and different from Wolfenstein corridors. I believe I'll get it now, even though the map's aesthetics will probably feel very old-school. Why don't you release the other four? 0 Share this post Link to post
scifista42 Posted August 23, 2014 LockeRequiem said:Why don't you release the other four? Their layouts are mostly much less than 50% complete, and gameplay unfinished too. As I said, I will release them as a bonus content with the real map. 0 Share this post Link to post
Guest Unregistered account Posted August 23, 2014 Ok, I'll take MAP18 in the style of... any available hell slot. It'll be interesting to fiddle around with the already hell-like magma tunnels... 0 Share this post Link to post
scifista42 Posted August 23, 2014 Joe667 said:Ok, I'll take MAP18 in the style of... any available hell slot. It'll be interesting to fiddle around with the already hell-like magma tunnels... No, sorry. :( You actually have just 2 possibilities: MAP18 layout in MAP11 slot. (base aesthetics) MAP24 layout in MAP16 slot. (city aesthetics) EDIT: By the way - where are you, Jaws in Space and Magnusblitz and others? 0 Share this post Link to post
LockeRequiem Posted August 23, 2014 I can guess where one is. Jaws In Space has his jaws...well, uh...in space... :D Also, 30 Minutes later, this pops up... Original http://imgur.com/7KdvSde http://imgur.com/4Uuvqut http://imgur.com/r6DNaGr Mine http://imgur.com/vqPpC8F http://imgur.com/LrIuy2E http://imgur.com/z2aQjKp Work in Progress 0 Share this post Link to post
scifista42 Posted August 23, 2014 sincity2100 said:Can I claim the map 11 spot? Joe667's requests couldn't be satisfied, so you get it (MAP18 layout in MAP11 slot). Sorry Joe. 0 Share this post Link to post