j4rio Posted October 20, 2013 Well the idgames version is currently obsolete until it gets replaced by the one I linked just now. E: I guess unless andy agrees to delete current fastest map 1 and 20 max demos, which are the only ones that didn't make it past the last transition, it would be required to keep both previous obsolete 'final' and current final version, which would just cause unnecessary mess. Tbh, both those demos barely require much effort to get beaten (max of 20 was even affected with map bug that is currently fixed). So, for avoiding additional unnecessary confusion, I'd propose removing sf01-458 and sf20-1702 once a faster demo recorded with finalest version gets into the archive. How does that sound? 0 Share this post Link to post
Ribbiks Posted October 22, 2013 hihi, note that the idgames/ version has officially been updated, and should now contain SF2012_final.wad. 0 Share this post Link to post
Demonologist Posted June 16, 2014 Map16 UV Max in 15:47. I was surprised that my favorite map here (not joking) haven't got any max demo, so I'm going as far as claiming the spot with my crappy first exit. It's also surprising how long the cleanup actually takes, though this can be blamed both on armaments provided and on my suckiness at this game. Featuring sneaky caco, too, it becomes a tradition for me to have stragglers in my recordings.sf16-1547.zip 0 Share this post Link to post
Demonologist Posted June 17, 2014 Demonologist said:Map16 UV Max in 15:47 Now it's 14:22. Slight improvement, not without some moments of brilliant stupidity (look at that secret megasphere and tell me why the fuck did I care about picking it up when I already triggered the secret?..), but oh well. Recorded right at the office (working hard here, ahem) before lunch, and - without sound. Because I can.sf16-1422.zip 0 Share this post Link to post
Demonologist Posted June 30, 2014 Map18 UV Max in 18:10. Not very polished, it's hard to polish anything when you just sit down to play the map after several months of not seeing it and turn the recording on. Though there was no max for it on the archives, and the only existing demo is some old attempt by Nevan for one of the first versions, so...sf18-1810.zip 0 Share this post Link to post
Nevanos Posted June 30, 2014 Oh yes, I was meaning to do it again after the final version is released. Will get to it sooner or later. 0 Share this post Link to post
Springy Posted July 6, 2014 Map 33 Max in 2:21. Main target was 2:05 but I need to work on a better strategy. I had a good one but it was 2:30 as I was all over the place.sf33-221.zip 0 Share this post Link to post
Nisuuh Posted October 9, 2014 Map 28 UV-Max in 1:27:32 Reeeeeaaally long one, loads of room to improve but wanted an exit on this one. :)sf12-28-8732.zip 0 Share this post Link to post
Demonologist Posted December 26, 2014 You're always at least one step ahead, heh. No need to bother with it then, there's not a single chance I'll get close to your time. Mad props, doomgod! 0 Share this post Link to post
blob1024 Posted December 26, 2014 woah. since i wont ever have 2h free time during non-holidays, I'm watching it now. a masterpiece, great achievement j4! edit: some moments of "sweaty hands" around min 49 but a good recover afterwards ;) you had me watching panicked and with mouth opened (lol) in the yk room at 5% health and all the chaingunners left around... 0 Share this post Link to post
Ribbiks Posted December 27, 2014 :o damn that was brilliant! great strats, absolutely amazing powerup/cell-ammo conservation, similar to how you own't swtw03: wicked efficient cyb kills/infighting combined with chaining a lot of the earlier encounters together --> you can go into and out of each subsequent area with 200/200/600 on 'reserve' somewhere. some other parts I found particularly entertaining: - invul use en route to the BSK was clever, in testing I had always needed that to get through the cybs and whatnot on the floor. also I liked the risky strat after the BSK grab - YSK, 5hp! - loved the strat on the final fight, really got your monies worth out of the invul by getting catapulted into the caco horde instead of across the room! definitely an awesome accomplishment :D. maybe one of these days I'll get around to making something non-shitty for sf2017... 0 Share this post Link to post
gggmork Posted December 27, 2014 Is the 'real' sf2012.wad 51620kb? J5rios demo desunk my battleship. EDIT: thanks, degree, that worked 0 Share this post Link to post
Degree23 Posted December 27, 2014 It's 51890KB gggmork. It should be the one at this link. 0 Share this post Link to post
Ancalagon Posted January 9, 2015 map11 max 5:26 should be recording more maps during this monthsf1211-526.zip 0 Share this post Link to post
Ancalagon Posted January 9, 2015 ^ Ignore that junk, somehow I didn't see a good timesaversf1211-459.zip 0 Share this post Link to post
Ancalagon Posted January 9, 2015 map33 max 1:59 Includes a 2:01 max with a different route, no idea which one is bettersf1233-159.zip 0 Share this post Link to post
Ancalagon Posted January 10, 2015 yey a comment map13 max 10:43sf1213-1043.zip 0 Share this post Link to post
Ancalagon Posted January 11, 2015 Map14 max 9:29 Btw for those who haven't noticed I've been writing super valuable comments in text files lately.sf1214-929.zip 0 Share this post Link to post
Memfis Posted January 11, 2015 I noticed! :) Thanks for writing those comments, knowing the author's feelings always adds a whole new "dimension" to the demo watching experience. 0 Share this post Link to post
dew Posted January 12, 2015 I second memfis, reading comments adds a deeper understanding of what the runner was going through. Was it easy? Hellish hard? Dumb luck? I want to know! 0 Share this post Link to post
Ancalagon Posted January 14, 2015 map15's bad let's skip it map16 max 12:05sf1216-1205.zip 0 Share this post Link to post
Demonologist Posted January 15, 2015 Ancalagon said:map15's bad let's skip it ahahahah Still, it's the only map that doesn't have any max for it atm. Who will do it then? 0 Share this post Link to post
Ancalagon Posted March 12, 2015 map21 max 5:48 And 2 6:29 exits that I don't even know why I am including, prob cause I found funny that both ended with the same time (5:48 is 3rd exit)sf1221-548.zip 0 Share this post Link to post
Nevanos Posted March 13, 2015 Haha awesome man, great low HP moment midway through. Glad I've done a replay of this wad so I hopefully should get a demo of something from this! 0 Share this post Link to post