Knas Posted January 23, 2015 ...in Doom 1, is this possible? Since there's no command for it I've tried to change the brightness to the same as neighbour sectors, but no luck. Is there a way? 0 Share this post Link to post
schwerpunk Posted January 23, 2015 I can't remember if this is just Doom II, or even if I'm remembering correctly, but I seem to recall that the player triggering a W1 or WR line action to set the sector(s) to 255 brightness would cancel the blink... Pardon that horrible mush of a sentence, and also pardon if that's totally wrong and I'm thinking of UDMF or something. 0 Share this post Link to post
scifista42 Posted January 24, 2015 It's not possible in vanilla at all - the effect even persists after using a floor texture + effect changing action. In Boom, you can easily fake it by a "fake" blinking effect. You put a voodoo-doll on a conveyor belt and let it repeatably cross light-changing lines that will make the sector blink. Then at one point raise floor to block the voodoo-doll's movement, so that it can no longer cause blinking. 0 Share this post Link to post
Knas Posted January 24, 2015 That's what I thought, cause I tried that too. Too bad. :( 0 Share this post Link to post
Broken Pencil Posted January 27, 2015 Pause the game, save it, then load it. All lights that have property's like that should be affected. 0 Share this post Link to post