The_MártonJános Posted February 10, 2015 Gez said:Especially when most of these screenshots are obviously recognizable from the first few levels of KDITD. Three of them for E1M1 alone, two more from E1M3. One more from E3M8 and the remaining two from a... retextured E3M6?? 0 Share this post Link to post
Gez Posted February 10, 2015 Joe667 said:Here are some early shots of a level I'm building for this community project. What do you think? Bonus: Do you think that brown/yellow sandy stone walls or grey stone bricks are better for ancient temples/tombs? I think grey stone is easier to detail, but yellow makes it stand out as a temple. http://i.imgur.com/1vo2By4.png http://i.imgur.com/lmgyynj.png http://i.imgur.com/12trU44.png If you want something that stands out, it should contrast more with the natural cliffs. Which you should try to break a bit, by the way. 0 Share this post Link to post
Impboy4 Posted February 10, 2015 Alright guys, Aztec is completed! Less screens since most of the level is hallways through the brown sludge anyways. http://i.imgur.com/JfexGVC.png http://i.imgur.com/FHI6lzF.png http://i.imgur.com/UIRn5be.png http://i.imgur.com/df0V4KQ.png NB: too big for img tags. 0 Share this post Link to post
TwinBeast Posted February 11, 2015 The grate ceiling in the 4th shot is a bit uhh.. You could break it with some larger beams, or just remove the grate ceiling there. It's cool in the 1st shot. 0 Share this post Link to post
esselfortium Posted February 11, 2015 I agree about the grate ceiling. Small high-contrast patterns tend to look bad when stretched over a large area. I'd also recommend using some higher-contrast lighting and stronger tints. Doom 64's textures are really designed for more intense lighting, and look a bit drab without it. In the fourth shot, a vertical gradient on the torch pillars would do a lot, for instance :) 0 Share this post Link to post
Impboy4 Posted February 11, 2015 Meh, I can't please everybody. I'd like to keep it like it is, regardless of what people say. I appreciate the feedback though. :) 0 Share this post Link to post
schwerpunk Posted February 11, 2015 It's not really in keeping with the chunky, stone aesthetic of the rest of room, but I kind of like it also. 0 Share this post Link to post
Obsidian Posted February 11, 2015 It kinda makes me think of the mesh you find on screen doors to keep flies out. I don't know, maybe have a bit of ceiling bisecting it? 0 Share this post Link to post
scifista42 Posted February 11, 2015 cannonball said:Just a random picture http://i.imgur.com/4MQTX50.png That's 100% nicer than I'd ever expect from these particular textures. Great work! 0 Share this post Link to post
TheOrganGrinder Posted February 11, 2015 Some WIP of a deathmatch map I was doodling around with over the new year but haven't significantly touched in about a month and a half. STARTAN2 indicates unfinished texturing and possibly architecture, and there is much unfinished lighting throughout. Western main area, Atrium, looking south. https://farm8.staticflickr.com/7317/16479246266_a4e75d068a_b.jpg Looking across the Atrium from the foot of the main stair to the upper level; the lamp is the same one as is visible in the previous screenshot. https://farm8.staticflickr.com/7308/16504226502_7c4bef6e8a_b.jpg A little to the east of the big UAC sign visible in the first screenshot is this area, the Server Room. https://farm8.staticflickr.com/7419/16317512878_d75c409b84_b.jpg Down in the northwest corner of the Server Room, looking southeast. https://farm9.staticflickr.com/8675/16479245976_252fdf3845_b.jpg In another part of the map, looking south into the Backup Facility, where the blue armour can be obtained. https://farm9.staticflickr.com/8681/16504226042_909f1f3e97_b.jpg Facing north from the far side of the Backup Facility towards the walkway from which the previous screenshot was taken. https://farm9.staticflickr.com/8640/16504225842_d7e9e4d2c4_b.jpg 0 Share this post Link to post
Guest Unregistered account Posted February 12, 2015 YUM (I don't know...) 0 Share this post Link to post
scifista42 Posted February 12, 2015 @TheOrganGrinder: Looks great! Except the pink startan, which I suppose is a placeholder (EDIT: Yeah it is, you even said it.). Never use pink startan in any maps, it's overused (being a default texture), and also underwhelming to see most of the time, because many people have it associated with crappy lazy maps. I admit that I only sometimes like it in IWAD-esque KDITD themed maps. @tourniquet: Nice natural curves and interesting colour scheme, actually! Very appealing to look at. :) 0 Share this post Link to post
scifista42 Posted February 12, 2015 @Linguica: You just take the top left pixel's colour and display it over 4x4 pixels, right? It doesn't look like if you were calculating an average shade. Needless to say, looks... Horrible. :D 0 Share this post Link to post
Linguica Posted February 12, 2015 scifista42 said:@Linguica: You just take the top left pixel's colour and display it over 4x4 pixels, right? It doesn't look like if you were calculating an average shade.No, that would look like this: 0 Share this post Link to post
VGA Posted February 12, 2015 Reminds me of Doom in low quality mode :-P 0 Share this post Link to post
Gez Posted February 12, 2015 Now, that's a Doom port I could see with scanlines! 0 Share this post Link to post
Joshy Posted February 12, 2015 darkreaver said:Somewhat reminds me of this :P http://i.imgur.com/F2sKbsD.jpg Haha, that has to be a remake of SoD31 surely? :P 0 Share this post Link to post
Memfis Posted February 12, 2015 Whatever it is, I'm always glad to see the MODWALL textures getting some love. :) 0 Share this post Link to post
The_MártonJános Posted February 12, 2015 @Linguica: Dang you, for a moment I was thinking I forgot to put my glasses on. :D 0 Share this post Link to post
40oz Posted February 12, 2015 Linguica said:hmmm omg so retro. I'm tempted to recreate all the textures in that style. 0 Share this post Link to post
Marcaek Posted February 12, 2015 @Joshy and Memfis: That's the final map from Plutonium Winds(which is cool go check it out) 0 Share this post Link to post
Memfis Posted February 12, 2015 So I played it, kinda basic structure but that's forgivable for a speedmap I suppose. For me it had a red sky instead of the black one though... 0 Share this post Link to post
Linguica Posted February 12, 2015 40oz said:omg so retro. I'm tempted to recreate all the textures in that style. Jesus, please don't. 0 Share this post Link to post
Fuzzball Posted February 12, 2015 RETRO 8-BIT TEXTURE PACK JUST LIKE THE NES 0 Share this post Link to post