Demon of the Well Posted February 23, 2015 Excellent shot there, Tourniquet, very Sunderesque. Sort of 'Pale Monument' meets 'Zealous Machine.' 0 Share this post Link to post
baja blast rd. Posted February 23, 2015 tourniquet, what does that look like in DB? Olroda said:I'd say that the second image looks best of those three. The enviroment has a sterile, somewhat hospital-like look. A laboratory, perhaps? Yep, I tend to like the ascetic aesthetic. Memfis said:Yeah, I think all maps by Cupcake look like that. Very interesting and funny design. Yeah part of why I like them is that they are evocative of architecture demons built from whatever material they could find. You can imagine them trying to build structures designed to lure humans into their traps, but being clueless about important details, like the materials actually mattering. It's sort of like how the Rick and Morty episode where aliens build a simulation has a bunch of images like this: http://i.imgur.com/Z8vSH0F.jpg. They are very distinct from 1994 texture vomit in that individual objects are built from many odd textures, instead of many odd textures being present in the level but in their own large objects (1024x1024 doorstop rooms, etc.). And of course the architecture is competent and interesting. 0 Share this post Link to post
tourniquet Posted February 23, 2015 Oh thanks for all the kind words. Demon of the Well said:Sort of 'Pale Monument' meets 'Zealous Machine.' Yeah i always wanted to create a somewhat similar theme like "Pale Monument", i think now this urge will rest forever. rdwpa said:tourniquet, what does that look like in DB? layers+layers+layers :p 0 Share this post Link to post
Katamori Posted February 24, 2015 I had pretty uninteresting pics in the recent weeks, hope it's changed now. http://i.imgur.com/ZTakNbXl.jpg http://i.imgur.com/avr7UBhl.jpg http://i.imgur.com/CBMpmV0l.jpg 0 Share this post Link to post
Ledillman Posted February 24, 2015 What the fuuuuuuuuck... I like those shots Katamori 0 Share this post Link to post
Da Werecat Posted February 24, 2015 To be honest, the sky is so noisy you can barely see the architecture. I liked it more when it was just blue. 0 Share this post Link to post
baja blast rd. Posted February 24, 2015 Yeah the original pics in your thread were some of the best I'd seen all month. Now it looks like a bunch of steampunk staple guns. All-blue was great. If you're looking for busyness, a more subtle overlay like energy filaments should work, but voids work great with the virtual internet theme. 0 Share this post Link to post
Memfis Posted February 24, 2015 Da Werecat said:To be honest, the sky is so noisy you can barely see the architecture. Hmm yeah, I have to agree with you here. The tech elements attract too much attention. They need to be more subtle. Not sure how I would do that though. 0 Share this post Link to post
Katamori Posted February 24, 2015 It's strange, last time I was told that pure SHAWNBLU is not that good...anyways, I think making the sky a little bit darker may help. Either way, this sky is not too annoying in-game, when you move around. Maybe even from windows it can be OK, I guess only the overuse of the sky (both ceiling and floor) made it look crowded or something. But I'm always opened to something else, if someone can make it better. Basically, I suck at it. 0 Share this post Link to post
NuMetalManiak Posted February 26, 2015 just having fun looking at the skies in E3M6. :} edit: oh whoops. 0 Share this post Link to post
Gez Posted February 26, 2015 The 1000th reply to this thread was Technicolor Erebus. 0 Share this post Link to post
Jaxxoon R Posted February 26, 2015 @tourniquet: Looks strangely convincing as a real place. Must be a real CPU-eater, though! @Katamori: First shot, what is wall and what is sky...? You might be able to salvage it by considerably lowering the contrast on the sky texture, at least. I do really like the little Pokeman stadium in the last shot. Edit: Help, this area is fugly as sin, and I'm not sure how to fix it! I'm not sure if it's just the textures... They're probably fine on their own, I'm just not sure how to use them in relation to each other... 0 Share this post Link to post
Yuki Senmatsu Posted February 27, 2015 For my next project. Hopefully to be a success since what I post are mostly fails :'( I'll keep trying and won't give up. Made with GMImageEditor. 0 Share this post Link to post
baja blast rd. Posted February 27, 2015 Jaxxoon R said:Edit: Help, this area is fugly as sin What? I'd play that. Suggestions: http://i.imgur.com/h9nJZrx.png: 1) Line the stepshole (gold) with thin metallic support. The transition is incomplete somehow. 2) Ditch the support on the right, that texture if nothing else (blue). 3) Get rid of the segments of support that look glued on (red). You've got a scary face in there. 0 Share this post Link to post
LigH Posted February 27, 2015 Oh, it looks quite promising instead, with this pretty sunset sky. 0 Share this post Link to post
Avoozl Posted February 27, 2015 Well that certainly looks interesting. 0 Share this post Link to post
Blastfrog Posted February 27, 2015 I just encountered the weirdest fucking bug in Eternity. The flats all just suddenly started rendering corrupt, the angles of these warped lines fly all over the place. Heh. http://i.imgur.com/sJT5Had.png *TOO BIG FOR IMG TAGS* 0 Share this post Link to post
Memfis Posted February 27, 2015 It is maybe not port-related, a similar thing happened to me in prboom-plus once: http://www.doomworld.com/vb/post/1187201 0 Share this post Link to post
Marcaek Posted February 27, 2015 that looks really cool COME BACK VALKIRIFORCE 0 Share this post Link to post
40oz Posted February 27, 2015 valkiriforce said:No promises. Then I'm just going to copy what I see in that screenshot and make it myself! Nice to see you again :) 0 Share this post Link to post
Urthar Posted February 27, 2015 Jaxxoon R: I'd try to unify the colour palette, perhaps ditching the cool blues and purples, for something warmer. The rock texture is the dominant one in that area so the other tones need to complement that. valkiriforce: Very atmospheric. 0 Share this post Link to post
darkreaver Posted February 27, 2015 Absolutely loving that sky valkiri 0 Share this post Link to post
scifista42 Posted February 27, 2015 valkiriforce said:No promises. http://i5.photobucket.com/albums/y181/mookmonster/vispwip_zpsx4v5fwii.png Fort Boyard? Anyway, simple yet nice structure and view. :) 0 Share this post Link to post
Jaxxoon R Posted February 28, 2015 @ rdwpa & Urthar: I've taken both your suggestions into account. I made the supports dig into the rock as opposed to simply sitting on top, I've also reworked the geometry just a tiny bit. I have a soft spot for cool/organic tones though, so I simply shifted the rock texture to match the other textures. Now it's a neat gunmetal color: Also You've got a scary face in there. Ha, it's amazing what horrible things happen when you compress lowres images. 0 Share this post Link to post
Jaxxoon R Posted February 28, 2015 Meant to hit edit and I hit quote instead. Linguica: I... what year is that from? 2026? 0 Share this post Link to post
Avoozl Posted February 28, 2015 While I kind of like those textures they do look a little jpg'd, I mean the purple and green mixture of pixels in some of the grey textures just doesn't look that good. 0 Share this post Link to post