BaronOfStuff Posted April 1, 2015 I need to find something else to do. 1 Share this post Link to post
Shadow Hog Posted April 1, 2015 1994 Tune-Up Project 2, this time entirely by BaronOfStuff 0 Share this post Link to post
scifista42 Posted April 1, 2015 @printz: Cool. @walter confalonieri: Maybe it's too steep, the player won't even see where he's going, and I think that's why he wouldn't take so great satisfaction from navigating the stairs. If you lowered the step height to 8 at most, the scenery would improve and you would even add some reasonable combat to the area (monsters on the stairs or elsewhere). Beware of ugly monochromity. @BaronOfStuff: Looks pretty good, except that I don't like the long straight plain hallways (corridor on the left, staircase on the right). 0 Share this post Link to post
joe-ilya Posted April 1, 2015 printz said:I present the Deimos/Hell SKY2 without mountains, which can tile, and without the silly GIMP "seamless" filter from my previous screenshots (i.e. just the result of removing mountains to see the sky behind)! Free to use in Doom mods. I never liked those goofy snowy mountains, I'm going to use this sky in "hell clash". 0 Share this post Link to post
BaronOfStuff Posted April 1, 2015 Shadow Hog said:1994 Tune-Up Project 2, this time entirely by BaronOfStuff Don't tempt me further than I've already tempted myself. This is the twelfth fucking map now. 0 Share this post Link to post
Dutch Doomer Posted April 1, 2015 More progress on my map for Pcorf Community Project 2. Still far from finished. 0 Share this post Link to post
40oz Posted April 1, 2015 Good to see you mapping again Dutch devil!! Looks great as always! :) 0 Share this post Link to post
tourniquet Posted April 2, 2015 nice ones dutch... i'm toying around a bit 0 Share this post Link to post
Avoozl Posted April 2, 2015 Dutch Doomer said:More progress on my map for Pcorf Community Project 2. Still far from finished. http://s113.photobucket.com/user/Morbid_DooMer/media/Doom%20Screenshots/DoomReloaded06.png http://s113.photobucket.com/user/Morbid_DooMer/media/Doom%20Screenshots/DoomReloaded04.png http://s113.photobucket.com/user/Morbid_DooMer/media/Doom%20Screenshots/DoomReloaded05.png I'm liking what I see so far. tourniquet said:nice ones dutch... i'm toying around a bit http://www.mediafire.com/convkey/4c37/q8acmdghfud3tat6g.jpgThat's certainly some interesting architectural work. 0 Share this post Link to post
Dutch Doomer Posted April 2, 2015 Thanks guys, I'm starting to enjoy mapping again. I think I haven't been working on Doom maps for more than a year. Nice screen tourniquet, cool textures. 0 Share this post Link to post
scifista42 Posted April 2, 2015 @tourniquet: Impressive architecture and texturing! I only get a feeling that the sky hole in the top-left corner shouldn't look like that, as there is a higher structure above the metal support that should be visible in the hole. 0 Share this post Link to post
franckFRAG Posted April 2, 2015 Very nice screens here! Especially Tourniquet and Dutch :) 0 Share this post Link to post
Tracer Posted April 3, 2015 As a huge fan of Black Sabbath, I wanted to pay homage to them in a unique way. So I made the floor of an arena I'm working on the album cover of Black Sabbath's album, Born Again. I did this by making the album the grid background and drawing linedefs over it. Sounds easy, but it took me five hours to get it just right. 0 Share this post Link to post
scifista42 Posted April 3, 2015 ^^If you were mapping for ZDoom, you could have made the big image just display over the floor in the game, if you used it as a floor texture. 0 Share this post Link to post
Tracer Posted April 3, 2015 scifista42 said:^^If you were mapping for ZDoom, you could have made the big image just display over the floor in the game, if you used it as a floor texture. I have no idea how to do that. Still a newb, haha. But I feel much more accomplished having done it line by line. Here's a birds eye of the finished arena if anybody wants to try it. It's just a boss battle, nothing more. But I'm pretty proud of it. Thank you for the compliments, guys. 0 Share this post Link to post
Tracer Posted April 3, 2015 TheCupboard said:\m/ badass!! Thank you, boss. 0 Share this post Link to post
NoneeLlama Posted April 3, 2015 TraceOfSpades said:As a huge fan of Black Sabbath, I wanted to pay homage to them in a unique way. So I made the floor of an arena I'm working on the album cover of Black Sabbath's album, Born Again. I did this by making the album the grid background and drawing linedefs over it. Sounds easy, but it took me five hours to get it just right. http://s7.postimg.org/n4ckqunvr/Screenshot_Doom_20150402_182933.jpg Great stuff, that's one of my favourite Sabbath album. 0 Share this post Link to post
Jaxxoon R Posted April 3, 2015 Makes extensive use of 3D floors and polyobjects, and not for aesthetic purposes either. 0 Share this post Link to post
Tracer Posted April 3, 2015 NoneeLlama said:Great stuff, that's one of my favourite Sabbath album. Thanks man. If it was DooM related, I'd post my pumpkin carving of it. It's one of my favorites, too. I have the special edition that has the Reading Festival recording. Ian doing "Black Sabbath", to me, is ten times better than Ozzy, Martin, or even Dio doing that song. 0 Share this post Link to post
FireFish Posted April 3, 2015 Jaxxoon what engine is that running in ? 0 Share this post Link to post
Breezeep Posted April 3, 2015 Playing around with Community Chest 4 textures. 0 Share this post Link to post
Tracer Posted April 3, 2015 Breezeep said:Playing around with Community Chest 4 textures. Ho-lee-shit! 0 Share this post Link to post
joe-ilya Posted April 3, 2015 @firefish : I'm pretty sure it's GZdoom since it's using 3d floors and slopes. @breezeep : Suspended in dusk! I like it. A map for "rusty" : 0 Share this post Link to post
Archi Posted April 3, 2015 Breezeep said:Playing around with Community Chest 4 textures. Too much gray. Add a little bit more of colors, but stay with only 1 or 2 additional colors for most part. 0 Share this post Link to post
Jaxxoon R Posted April 3, 2015 It is indeed GZDoom. I like the freedom it gives me. @Joe-ilya: Inoffensive visuals, quite reminiscent of a standard Doom 2 map. In fact, the style of the layout sort of reminds me of Suburbs. Looks promising, hope it delivers gameplay-wise. @tourniquet: The loopy ceiling thing sort of reminds me of those custom Mario World levels that like to go crazy with the angled tiles. Sort of almost has a strange whimsy to it. 0 Share this post Link to post
Tracer Posted April 3, 2015 Archi said:Too much gray. Add a little bit more of colors, but stay with only 1 or 2 additional colors for most part. Not all structures are polychromatic. I hate that so many people on here complain about that. "It's too monochromatic." Go outside, see the world...see that some things are just drab in design. This is doom, not rainbow road on Mario kart. Chromatic blandness makes for a dreadful environment. No happiness. That is DooM. 0 Share this post Link to post
scifista42 Posted April 3, 2015 TraceOfSpades said:Chromatic blandness makes for a dreadful environment. No happiness. That is DooM. Doom is what you make it (thanks to mapping). As a player, I despise dullness and ugliness. I'm not a fan of horror genre at all, the immersion of "looking like it's real" is low in my list of priorities. I prefer games that show me a satisfactory eye-candy, inspirative design or at least food for thought, and a little of pleasurable addrenaline-pumping gameplay. 0 Share this post Link to post
Tracer Posted April 3, 2015 scifista42 said:Doom is what you make it (thanks to mapping). As a player, I despise dullness and ugliness. I'm not a fan of horror genre at all, the immersion of "looking like it's real" is low in my list of priorities. I prefer games that show me a satisfactory eye-candy, inspirative design or at least food for thought, and a little of pleasurable addrenaline-pumping gameplay. Too each their own, brother. I love the horror genre. I'd love to play a map that was aesthetically beautiful (in the realm of realism) that was dimly lit and had a few well placed enemies for jump scares. 0 Share this post Link to post