AD_79 Posted April 2, 2015 pcorf said:If you can give me a few days. Yeah I might need this as well. Damnit me and my slow mapping! 0 Share this post Link to post
Pinchy Posted April 2, 2015 30 seconds before midnight... STARTAN Triggered Compatibility: PrBoom+ CL-9 Music: Let's Do This Shiznit from 30in30 by Jimmy. Version 1.1 Update - Fixed start(AN) room floor bug. - Fixed strafe jump to the exit shortcut. - Fixed some texture errors, more texture alignment corrections. - Added some more detailing to the blander areas of the map. - Added a TITLEPIC to the wad. Version 1.2 Update - Improved the exit - Some texture alignment. Version 1.3 Update - Added Impassible to a linedef I missed that allowed the player to get outside the map. 0 Share this post Link to post
Jimmy Posted April 3, 2015 I should be done with tweaking my map now. meatloaf link 0 Share this post Link to post
scifista42 Posted April 3, 2015 @Pinchy: Your map has a bug. When I approach the demon pedestals at start, the demons raise and stay 32 units above the floor, being harmless. Then when I go to the side room with the shotgun, the pedestal borders uncover a HOM, while the pedestals themselves stay in their raised position and the demons can't move out. Also, it is possible to take a massive shortcut by straferunning to the exit platform from the lift in nukage, without having the red key or anything. Structurally nice, varied, interesting and fun to play map, I liked it. 0 Share this post Link to post
Pinchy Posted April 3, 2015 I've made some updates that fix those two problems and some other things I didn't notice. Updated original post. 0 Share this post Link to post
scifista42 Posted April 3, 2015 Thanks Pinchy for TITLEPIC and Jimmy for INTERPIC. :) 0 Share this post Link to post
Pinchy Posted April 3, 2015 I really held back on how many textures I used intentionally due to the challenge of the project. I chose one flat and one texture for detailing that contrasted well with the default ones to break up the map and use as an indicator for lifts and doors(no door textures!) Other than that I used one stone flat for the out of shot outdoor Romero area, one light, a keymarker and the exit markers. I suppose I would get more challenge points but less map points. 0 Share this post Link to post
pcorf Posted April 3, 2015 My little map is about halfway complete. It is nearly entirely STARTAN2 with FLOOR0_1 and CEIL1_1, a few lights, supports and other things. The music is D_E1M1 but I have added a D_RUNNIN like Organ over the top. 0 Share this post Link to post
pcorf Posted April 5, 2015 Some screenshots from my almost complete map. The map will be named "The REAL Whispers of Startan" 0 Share this post Link to post
Jimmy Posted April 5, 2015 Oh hey I found some more problems with my map lol. same link as before but better wad pcorf: haha, awesome, looking forward to playing that. :D 0 Share this post Link to post
pcorf Posted April 6, 2015 Map is complete. The REAL Whispers of Startan. Download: paulcorfiatis.com/SPARTAN2.wad 0 Share this post Link to post
scifista42 Posted April 6, 2015 Pcorf, good map in a style that's typically yours. :) Interesting music mix. I liked the custom STARTAN secret switch. Otherwise I can't say anything else than that the map was fine. One more thing I forgot to mention about walter confalonieri's map: The exit yellow door is bugged. Its back side has a wrong direction, which allows the door's border to act like a door on its own, it may close and lock the door forever if you manage to press it (you need to stay right under the door, but it's possible). I will compile this wad within a day or two, but if anyone has suggestions or objections, feel free to share them. 0 Share this post Link to post
Walter confetti Posted April 6, 2015 all right, i will fix it when i back home.... anyway i was thinking it was without bugs... 0 Share this post Link to post
tourniquet Posted April 6, 2015 Are you planning to put those on idgames? My map wasn't really meant to be a serious effort so i'd rather prefer if you'd not include it. 0 Share this post Link to post
Walter confetti Posted April 6, 2015 http://www.mediafire.com/download/u74464dowbrpzk8/spacetan.wad fixed the flipped linedef in the yellow door and changed few textures... 0 Share this post Link to post
scifista42 Posted April 6, 2015 @tourniquet: The project is obviously inserious, I'd name it "April Fools STARTAN Maps of Any Quality" or something, at least half of the submissions are pretty crappy anyway, so are you sure? 0 Share this post Link to post
tourniquet Posted April 7, 2015 oh well in that case i don't mind if you include it..... 0 Share this post Link to post
scifista42 Posted April 7, 2015 Here is an alpha release: https://www.sendspace.com/file/u9e4k6 Only a map + music + texture + DEHACKED compilation, no CWILV** texts or credits textfile yet. Contains 11 maps. Vdgg's map was excluded from the compilation, because he asked me to do so. Map order is a subject to change. I've roughly put some good maps to the beginning slots and annoying maps to the end. 0 Share this post Link to post
Memfis Posted April 7, 2015 Proud to be in the boss map slot! Can you pls write my map's name as "VILE GAME" instead of "VILEGAME"? Also, maybe it's problematic that there is a UDMF map in the middle and it crashes prboom-plus. 0 Share this post Link to post
pcorf Posted April 7, 2015 The elevator near the red key in MAP05 Spacetan is missing its Sky Transfer. Pretty easy fix, just split a linedef where the sky transfers are and add its tag. This is the elevator just before you get the red keycard on the NE side of the map. 0 Share this post Link to post
esselfortium Posted April 7, 2015 pcorf said:The elevator near the red key in MAP05 Spacetan is missing its Sky Transfer. Pretty easy fix, just split a linedef where the sky transfers are and add its tag. This is the elevator just before you get the red keycard on the NE side of the map. Just make sure Doom Builder doesn't change the alignment on the split line, or the sky there will be offset :) 0 Share this post Link to post
joe-ilya Posted April 7, 2015 Update to "a star called earth" -Different yet homemade MIDI -More areas to explore -More textures https://www.mediafire.com/?sio5uoqa0onsh3c 0 Share this post Link to post
Walter confetti Posted April 7, 2015 http://www.mediafire.com/download/cem92c3ydte6m97/spacetan(2).wad fixed skkybox 0 Share this post Link to post
Memfis Posted April 8, 2015 I dunno, has anyone finished my map? Here is a quick demo just to show that it's nothing terribly difficult or annoying really: http://www.speedyshare.com/h22Ht/vilegame-heh.zip In my humble opinion the gameplay is very cool lol, it's exciting to run away from the viles while trying to find the next keen. Btw I didn't memorize their placement, just moved somewhat randomly. 0 Share this post Link to post
scifista42 Posted April 8, 2015 ^Cool indeed. I tend to panic and I'm relatively reluctant to move, that's why I couldn't play the level with such elegance. I wasted my shots into a few Archviles and eventually died. 0 Share this post Link to post
scifista42 Posted April 12, 2015 Here is beta release: https://www.sendspace.com/file/epns3j Textfile contains a lot of question marks. I'd like to eliminate as much of them as possible before uploading to /idgames. Please share your wisdom / info.--- MAP01 --- Author: pcorf Compatibility: Boom/limit-removing/vanilla ??? Music: D_RUNNIN + D_E1M1 --- MAP02 --- Author: Breezeep Compatibility: Boom/limit-removing/vanilla ??? Music: "Last Resord" from Requiem --- MAP03 --- Author: Pinchy Compatibility: Boom Music: ??? --- MAP04 --- Author: Jimmy Compatibility: Boom/limit-removing/vanilla ??? Music: ??? --- MAP05 --- Author: walter confalonieri Compatibility: Boom Music: D_RUNNIN --- MAP06 --- Author: xnv Compatibility: ZDoom Music: D_RUNNIN --- MAP07 --- Author: Superluigieth1 Compatibility: limit-removing Music: D_RUNNIN --- MAP08 --- Author: joe-ilya Compatibility: Boom/limit-removing/vanilla ??? Music: joe made it himself, unnamed --- MAP09 --- Author: tourniquet Compatibility: Boom Music: D_RUNNIN --- MAP10 --- Author: scifista42 Compatibility: limit-removing Music: D_RUNNIN --- MAP11 --- Author: Memfis Compatibility: limit-removing Music: ??? 0 Share this post Link to post
pcorf Posted April 12, 2015 scifista42 said:Here is beta release: https://www.sendspace.com/file/epns3j Textfile contains a lot of question marks. I'd like to eliminate as much of them as possible before uploading to /idgames. Please share your wisdom / info.--- MAP01 --- Author: pcorf Compatibility: Boom/limit-removing/vanilla ??? Music: D_RUNNIN + D_E1M1 --- MAP02 --- Author: Breezeep Compatibility: Boom/limit-removing/vanilla ??? Music: "Last Resord" from Requiem --- MAP03 --- Author: Pinchy Compatibility: Boom Music: ??? --- MAP04 --- Author: Jimmy Compatibility: Boom/limit-removing/vanilla ??? Music: ??? --- MAP05 --- Author: walter confalonieri Compatibility: Boom Music: D_RUNNIN --- MAP06 --- Author: xnv Compatibility: ZDoom Music: D_RUNNIN --- MAP07 --- Author: Superluigieth1 Compatibility: limit-removing Music: D_RUNNIN --- MAP08 --- Author: joe-ilya Compatibility: Boom/limit-removing/vanilla ??? Music: joe made it himself, unnamed --- MAP09 --- Author: tourniquet Compatibility: Boom Music: D_RUNNIN --- MAP10 --- Author: scifista42 Compatibility: limit-removing Music: D_RUNNIN --- MAP11 --- Author: Memfis Compatibility: limit-removing Music: ??? My map is limit removing. 0 Share this post Link to post
Breezeep Posted April 12, 2015 scifista42 said:Here is beta release: https://www.sendspace.com/file/epns3j Textfile contains a lot of question marks. I'd like to eliminate as much of them as possible before uploading to /idgames. Please share your wisdom / info.--- MAP02 --- Author: Breezeep Compatibility: Boom/limit-removing/vanilla ??? Music: "Last Resord" from Requiem My map is in Boom Format. Also the music name should be "Last Resort", I messed up the spelling for that when I submitted the map. 0 Share this post Link to post
Memfis Posted April 12, 2015 The Map11 music is E2L4FINA.MID from this Duke3D TC: http://msdn.duke4.net/revgate.php 0 Share this post Link to post