AD_79 Posted April 18, 2015 Hmmm... What's that DEM1_ thingy in the bottom left? And I'm not sure that this is how Doom 2 E4 would look. 0 Share this post Link to post
joe-ilya Posted April 18, 2015 AD_79 said:Hmmm... What's that DEM1_ thingy in the bottom left? And I'm not sure that this is how Doom 2 E4 would look. It's trying to connect back, but there's not enough demon magic, so the FIREBLU will dissapear once you approach it. 0 Share this post Link to post
scifista42 Posted April 18, 2015 Needs yellow/red/orange abstract sky. 0 Share this post Link to post
Dave The Daring Posted April 18, 2015 Thanks for the nice/helpful comments guys. @TheCupboard Well spotted on those texture alignments sir! And yes, there is plenty of light contrast in-game, but alas it doesn't seem to show up too well in the PrBoom+ screen grabs. @joe-ilya Never played Greenwar II.. I'll have to look that one up. As a bonus, here's an updated shot of a room I posted a while ago. I had to simplify it quite a bit because of visplane and segment overflows in vanilla, but I think it looks cleaner and less cluttered than the original. 0 Share this post Link to post
Z0k Posted April 19, 2015 sometimes i hate being a slow mapper on my own projects but still working on it: http://i.imgur.com/Wdmx9Aj.png 0 Share this post Link to post
Dave The Daring Posted April 19, 2015 ^Agreed. Great texturing and detail. Love the lighting as well. 0 Share this post Link to post
The_MártonJános Posted April 19, 2015 I third, though for me, the color theme seems a bit homogenic. Not a real problem, just mentioning. 0 Share this post Link to post
joe-ilya Posted April 19, 2015 @dave For me, the area is symmetric, that's bad. 0 Share this post Link to post
jmickle66666666 Posted April 19, 2015 made more textures today, but not really enough to make a tex/map out of :/ 0 Share this post Link to post
purist Posted April 19, 2015 This was in a videogame museum in Nottingham. 0 Share this post Link to post
scifista42 Posted April 19, 2015 @jmickle66666666: Nice ones! The combination of dirty material with clean seam lines actually works far better than I'd expect. 0 Share this post Link to post
AD_79 Posted April 19, 2015 joe-ilya said:@dave For me, the area is symmetric, that's bad. Just a reminder that symmetry can work as long as the progression isn't symmetrical. 0 Share this post Link to post
Marcaek Posted April 19, 2015 Plutonia is a good example of how to do doom symmetry IMO 0 Share this post Link to post
jmickle66666666 Posted April 19, 2015 i released the textures i made from that screenshot http://www.doomworld.com/vb/wads-mods/72477-aquatex-small-texture-pack/ 0 Share this post Link to post
SyntherAugustus Posted April 19, 2015 http://imgur.com/2C3xzs1 Learning new tricks with Boris's new slope 3d tool. 0 Share this post Link to post
Dave The Daring Posted April 20, 2015 joe-ilya said:@dave For me, the area is symmetric, that's bad. Not all symmetry is detrimental Joseph, especially when the rest of the map is mostly non-symmetrical, but thanks for sharing your opinion.. I might make it a little less symmetrical here and there, just for you. AD_79 said:Just a reminder that symmetry can work as long as the progression isn't symmetrical. ^Wot that guy said. Here's another one.. 0 Share this post Link to post
AD_79 Posted April 20, 2015 When the speedmapping gets going, the texturing gets stupid. 0 Share this post Link to post
Dave The Daring Posted April 20, 2015 It's not stupid texturing, it's radical texturing! 0 Share this post Link to post
Breezeep Posted April 20, 2015 Love it. I should try speedmapping some more sometime. 0 Share this post Link to post
Rayziik Posted April 20, 2015 Looks great for a speedmap. I can't speedmap at all, too much of a nitpicker on myself. 0 Share this post Link to post
Obsidian Posted April 20, 2015 Where were you when we did the 10th session? :P Nice going. 0 Share this post Link to post
Dave The Daring Posted April 20, 2015 Rayzik said:I can't speedmap at all, too much of a nitpicker on myself. Me too. Spoiler Bloody nits! 0 Share this post Link to post
Fuzzball Posted April 20, 2015 Better use one of those inverted midis...~ 0 Share this post Link to post
Avoozl Posted April 20, 2015 AD_79 said:When the speedmapping gets going, the texturing gets stupid. https://dl.dropboxusercontent.com/u/106557511/my_eyes.png Well, at least you didn't use fireblu. :P 0 Share this post Link to post
AD_79 Posted April 20, 2015 Avoozl said:Well, at least you didn't use fireblu. :P There ARE a few fireblu crates in the map. Also, the map along with a few others can be downloaded from here. 0 Share this post Link to post
Yuki Senmatsu Posted April 20, 2015 Z0k said:sometimes i hate being a slow mapper on my own projects but still working on it: [url] Same here. I'm so slow, I have other unfinished work I've never got done :/ 0 Share this post Link to post
AD_79 Posted April 20, 2015 Omegalore said:Same here. I'm so slow, I have other unfinished work I've never got done :/ I'm not exactly a fast mapper, I just try and force myself to go faster, heh. 0 Share this post Link to post