Vermil Posted December 31, 2014 Quasar said:Well, I don't see Eternity Engine on that list of ports. At the end of the day, nobody actually says it, but all ports are in competition for content and users, while following their aims. 0 Share this post Link to post
Ralphis Posted January 3, 2015 I've never tried GZDoom Builder because the name made me think it was literally for making GZDoom specific maps. I didn't know otherwise until reading this thread. It's a "Wii U" sort of branding issue 0 Share this post Link to post
40oz Posted January 3, 2015 I recently converted to GZDB and I'm very happy with it, although there are some features it has I don't see myself ever using, it does have a lot of features that are very useful. I wish I could make it stop telling me the line angle for every line though. 0 Share this post Link to post
ClumsyDoomer Posted February 2, 2015 Is it possible to revive the wad after BSOD? The file I've found in temp folders is just a last saved version. 0 Share this post Link to post
jmickle66666666 Posted February 2, 2015 This works using the last temp file that db2 stores internally, as far as I'm aware. The way the app crashes should make no difference. (but really, just use gzdb, as everyone said :P) 0 Share this post Link to post
Memfis Posted February 2, 2015 40oz said:I wish I could make it stop telling me the line angle for every line though. YEAH 0 Share this post Link to post
The_MártonJános Posted February 3, 2015 (edited) IF YOU HAD TOLD ME THIS IN MAY 2010 I WOULDN'T HAVE HAD TO REDO 3 ENTIRE MAPS FROM THE BEGINNING. Seriously, I'm still in your debt whether something like this occurs in da future. [EDIT (as of 07-11-'17)] Actually, there's a problem with this. It only works for the first time you do it. I mean, every time the same misoccurrence happened ever after, the file mined up from the repository was the exact FCKN same as my last save state. Edited November 7, 2017 by Cell 1 Share this post Link to post
Jimmy Posted April 25, 2015 Just tried this, it didn't work out. :( I got the most random BSOD ever, and opened my map to find that I'd lost a bunch of progress. The temp file I managed to procure was for some reason 110MB in size... and was still an old version of the map, i.e. the last saved one, which doesn't make a lot of sense if it supposedly creates this temp file upon editing anything within the map. Is this process affected by actually opening the map in DB/GZDB beforehand (to check what progress has been lost, as I did), or will it only work if you don't? Spoiler THIS FUCKING SQUARE MAP IS GOING TO KILL ME 0 Share this post Link to post
boris Posted April 25, 2015 Did you try the latest temp folder? If so, try an older one. 0 Share this post Link to post
Jaska Posted August 31, 2016 Yeah! "Only" half hour work lost and got back because of computer crashing but this is great! How can I change gzdoombuilders backup saving rate? 0 Share this post Link to post
Kappes Buur Posted August 31, 2016 Quasar said:Well, I don't see Eternity Engine on that list of ports. see https://www.doomworld.com/vb/post/1664675 0 Share this post Link to post
Chris Moyer Posted July 3, 2018 (edited) Thanks for this! We added it to our official Doom Modding tutorial on Facebook :) https://www.facebook.com/notes/the-doom-repository/doom-modding-tutorial-links/193643194611775/ 0 Share this post Link to post
kdoom Posted July 14, 2018 I started mapping for doom with Wad Author many years ago. I found out the very painful truth of data loss many times back then. I'm using the latest doom builder now, but I still practice the habbit of VERY frequent saves. Looks like i can lay off that a bit now. Great to know, thank you! 0 Share this post Link to post
Bridgeburner56 Posted November 16, 2019 FYI I've managed to find the snap shot but it's already a .wad file and opening it brings up the "are you sure this a map" error in gzdb 0 Share this post Link to post
RonnieJamesDiner Posted November 16, 2019 11 minutes ago, Bridgeburner56 said: FYI I've managed to find the snap shot but it's already a .wad file and opening it brings up the "are you sure this a map" error in gzdb I had that happen once, and I remember I just opened the file in Slade and was able to fix it. Unfortunately I can't remember exactly what it was I discovered (can't remember if it was missing the Map Marker, or things were just in the wrong order or something). But, try opening it in Slade, you might find a solution. Hope this helps. 1 Share this post Link to post
Bionic_spencer Posted December 6, 2019 I have a problem where I save my map come back a day later and the progress is all gone 0 Share this post Link to post
QuaketallicA Posted April 4, 2020 (edited) I was working in Doom Builder a couple days ago, and that thing happened where in trying to draw a room, it automatically connects multiple rooms, erasing the walls that were there. This was not wanted, so I must have undone it. Then I left Doom Builder open for many hours and returned to my computer later, tired and eager to close the program. So I just kept most of my recent progress, and must have saved the file as it was, not realizing I'd just saved the change that wasn't meant to be saved. Now I open my map in Doom Builder to find weeks of progress undone, and I don't even remember some of the textures I had placed in earlier areas of the map, because I had finished that section a long time ago. I'm in shock right now. I tried opening the backup files, that was fucking useless. The stupid backup KEPT the same unwanted changes; i.e. it's the exact same as the bad save file. I did the method the OP said here, and the only tmp file is of what I opened today, after the map got ruined. Looks like I'll just have to redo it all over again from scratch. Fuck. And as if that isn't bad enough, for some reason the past few days copying and pasting textures with the middle click has stopped working, no idea why. Edited April 4, 2020 by QuaketallicA 0 Share this post Link to post