scifista42 Posted May 27, 2015 Kotzugi said:Haha this is fun. Would love to see a map for this as well. However it crashed on my PrBoom+ 2.5.1.3 with the message "I_SignalHandler: Exiting on signal: signal 11", after about two minutes of Barrels of Fun. Would it be possible to make it work on PWADs as well? Or do you have to adapt your PWAD or "hack" specifically for that? It's just a DEHACKED patch, it should work on any PWAD, of course. It's not guaranteed to work if the PWAD contains its own DEHACKED (or DECORATE) with radical changes to monsters. I've got the same random crash on "signal 11", but I don't know what caused it. I'm not surprised that this hack is glitch-prone, there are already several necessary side effects. Maybe it will turn out to be impossible to use reliably. 0 Share this post Link to post
Suitepee Posted May 27, 2015 You have got to be kidding me. This is just plain unacceptable. Damn you scifista42 for creating something off my comment! 0 Share this post Link to post
Kotzugi Posted May 27, 2015 scifista42 said:It's just a DEHACKED patch, it should work on any PWAD, of course. It's not guaranteed to work if the PWAD contains its own DEHACKED (or DECORATE) with radical changes to monsters. EDIT never mind 2nd EDIT yes it works in Going Down but now crashed almost immediately without an error message (perhaps I just didn't see it). scifista42 said:I've got the same random crash on "signal 11", but I don't know what caused it. I'm not surprised that this hack is glitch-prone, there are already several necessary side effects. Maybe it will turn out to be impossible to use reliably. I wonder if it has to do with the fact that monsters "explode out" inside a limited space - it happened after the second teleport in Barrels of Fun, where the PEs are. Wild guess. 0 Share this post Link to post
AD_79 Posted May 27, 2015 Suitepee said:You have got to be kidding me. This is just plain unacceptable. Damn you scifista42 for creating something off my comment! Suitepee, you need to realize that Revenants are excellent monsters, possibly the best that Doom 2 has to offer. How much do we have to do to convince you of this? 0 Share this post Link to post
ReFracture Posted May 27, 2015 When a humanoid dies the flesh cannot be mended... so the Arch-Vile gets creative. 0 Share this post Link to post
scifista42 Posted May 27, 2015 Kotzugi said:I wonder if it has to do with the fact that monsters "explode out" inside a limited space - it happened after the second teleport in Barrels of Fun, where the PEs are. Wild guess. It cannot be the source of the problem. The Revenant spawn in this wad = normal Lost Soul spawn by a Pain Elemental. They just die when they don't have enough space. The game doesn't crash even if they successfully spawn outside of the map's boundaries (which is possible to happen). 0 Share this post Link to post
SleepyVelvet Posted May 28, 2015 Xaser said:Now someone make one where everything comes back as an Archvile. D: I like the idea of a gooey-blob monster. One that resurrects things as goo-blob monsters and has relatively low health. Then, make a dark creepy exploration map with them and hundreds of zombiemen. 0 Share this post Link to post
Breezeep Posted May 28, 2015 AD_79 said:Suitepee, you need to realize that Revenants are excellent monsters, possibly the best that Doom 2 has to offer. How much do we have to do to convince you of this? Isn't is because revenants are too spooky for you, Suitepee? 0 Share this post Link to post
Beed28 Posted May 28, 2015 Kotzugi said:EDIT never mind 2nd EDIT yes it works in Going Down but now crashed almost immediately without an error message (perhaps I just didn't see it). I wonder if it has to do with the fact that monsters "explode out" inside a limited space - it happened after the second teleport in Barrels of Fun, where the PEs are. Wild guess. I think I figured out why it may be crashing; try changing the Revenant's attack state from 339 to 340. State 339 is a useless 0 tic state doing FaceTarget that just goes into state 340, which does FaceTarget anyway. EDIT: Whoops, still crashes. The best I could now do was change state 339 to 1 tic and change state 340 to 9 tics. That might fix the crashes now, then again, it might not... It's not because I downloaded this patch... I'm doing... uh... muahahahahaa!! 0 Share this post Link to post
Kotzugi Posted May 28, 2015 Cheers scifista @Breezeep Most relevant/revenant avatar ever. http://www.doomworld.com/vb/avatar.php?userid=15942&dateline=1432072437 0 Share this post Link to post
Darch Posted May 28, 2015 Xaser said:Oh god, wat Now someone make one where everything comes back as an Archvile. D: If everything came back as Revenants, but Revenants themselves came back as Archviles, everything would turn into Archviles when resurrected twice. Oh wait you could also make Archviles be resurrected as Cyberdemons, which could come back as Zombie Troopers and start the cycle all over again. 0 Share this post Link to post
TMD Posted May 28, 2015 2015 is the year of the skeletal. I wonder if this years cacowards will have the Golden Revs for best skeleton usage. —————————— ▒▒▒░░░░░░░░░░▄▐░░░░ ▒░░░░░░▄▄▄░░▄██▄░░░ ░░░░░░▐▀█▀▌░░░░▀█▄░ ░░░░░░▐█▄█▌░░░░░░▀█▄ ░░░░░░░▀▄▀░░░▄▄▄▄▄▀▀ ░░░░░▄▄▄██▀▀▀▀░░░░░ ░░░░█▀▄▄▄█░▀▀░░░░░░ ░░░░▌░▄▄▄▐▌▀▀▀░░░░░ ░▄░▐░░░▄▄░█░▀▀░░░░░ ░▀█▌░░░▄░▀█▀░▀░░░░░ ░░░░░░░░▄▄▐▌▄▄░░░░░ ░░░░░░░░▀███▀█░▄░░░ ░░░░░░░▐▌▀▄▀▄▀▐▄░░░ ░░░░░░░▐▀░░░░░░▐▌░░ ░░░░░░░█░░░░░░░░█░░ ░░░░░░▐▌░░░░░░░░░█░ 0 Share this post Link to post
Clonehunter Posted May 31, 2015 SPOOKY SCARY REVENANTS THIS WAS STUCK ON PAGE 2 SPOOKY SCARY REVENANTS BRINGS IT BACK TO YOU 0 Share this post Link to post
scifista42 Posted June 8, 2015 NEW CONTENT! I made a new patch that makes the Revenant overpowered, but still reasonable to be seriously (?) used in maps: Double health Double aggressivity Quadruple speed Instant melee attack Shoots 5 missiles in a row Shorter pain animation Download: https://www.sendspace.com/file/2ngeik THAT'S NOT ALL! Anybody wanted to use the 2 patches together (Archvile resurrects everything as Revenants + OP Revenants)? Sorry, they're not compatible if you simply load them together. But here is a new patch specially made to act just like that! Summary: Archvile resurrects everything as Revenants. Pain Elemental spits Revenants. Revenants are slightly more aggressive. Revenants leap towards you while being resurrected, and they may infight if they bump into each other in that moment. Revenants appear translucent in source ports than allow translucency (technically, they replace lost souls). They have double health. More than double aggressivity. Quadruple speed. Instant melee attack. Shoot 5 missiles in a row. Shorter pain animation. Download: https://www.sendspace.com/file/2jljip Only now you can start your dream mapping! :) 0 Share this post Link to post
TheNerdTurtle2 Posted June 8, 2015 Oh boy.. This is too much haha! I have to try this 0 Share this post Link to post
Job Posted June 8, 2015 It only took 22 years for Doomers to get bored enough to create a mod that's the equivalent of repeatedly slamming your penis in the door. 0 Share this post Link to post