Rellik Posted July 5, 2002 Might not seem like a huge deal but the textures BROWN96 and TEKWALL6 don't match like in the original. It's handy having a few kinds of textures that all go together so the texturing of the level has a continuity. Meh, maybe I'm the only one who cares. :p 0 Share this post Link to post
Espi Posted July 6, 2002 I've uploaded an update for tekwall6... I had forgot about that texture when I updated brown96. 0 Share this post Link to post
Rellik Posted July 6, 2002 Yup. :) I'll just start making levels and mailing them in. If you wanna use 'em that's great. If not no big deal. Hey, I was thinking if you wanted to save a bunch of work you could just convert the finished DOOM2 levels to DOOM1 and use the same levels for both. Meh, just a thought... 0 Share this post Link to post
NiGHTMARE Posted July 7, 2002 Umm, you should really go to the following pages and chose which level(s) you want to do: Doom 1 levels: http://freedoom.despayre.org:81/levels1_list Doom 2 levels: http://freedoom.despayre.org:81/levels_list 0 Share this post Link to post
Jon Posted July 7, 2002 (ajapted) Ok, done. (nightmare) well yeah it does make things easier but its not really essential. If we recieve a level w/o a particular map number priority we can just whack it in any free slot that fits loosly in terms of theme, weapons, monsters etc. 0 Share this post Link to post
Rellik Posted July 8, 2002 yeah, I don't want to be officially assigned a slot as that would be the kiss of death. Once I'm supposed to do something I lose all interest in doing it. :p 0 Share this post Link to post