Protester Posted July 26, 2015 Jaxxoon R said:Aw, the site transfer ate my post. How annoying. http://i.imgur.com/erOX461l.png Not even a joke map. and it ate my response: those fellows in the sky are serious?? 0 Share this post Link to post
Jaxxoon R Posted July 26, 2015 the_miano said:MAP08: http://i.imgur.com/r9S4OxV.png http://i.imgur.com/8ctwSRc.pngI actually had to double take the second shot looked so similar to my Snoop map in terms of layout/texture usage.. 0 Share this post Link to post
scifista42 Posted July 26, 2015 joe-ilya said:Aiming for a classic deathmatch megawad. http://i.imgur.com/hVLEGdSl.png Megawad... You're getting overambitious again. Quality over quantity, remember? Your previous poorly received megawads, remember? And your screenshot shows a map that doesn't look much good, to be honest. @the_miano: I like your screenshots, those look like actually good oldschool-styled design. :) 0 Share this post Link to post
dg93 Posted July 26, 2015 Jaxxoon R said:I actually had to double take the second shot looked so similar to my Snoop map in terms of layout/texture usage.. Can i see your map? I'm just curious to see how similar it is from mine. scifista42 said:@the_miano: I like your screenshots, those look like actually good oldschool-styled design. :) Thank you! EDIT: It's up on /idgames: http://www.doomworld.com/idgames/?file=levels/doom2/deathmatch/Ports/m-o/mianodm.zip 0 Share this post Link to post
Protester Posted July 27, 2015 scifista42 said:Megawad... You're getting overambitious again. Quality over quantity, remember? Your previous poorly received megawads, remember? And your screenshot shows a map that doesn't look much good, to be honest. @the_miano: I like your screenshots, those look like actually good oldschool-styled design. :) let the kid dream, any work is still work, you know? 0 Share this post Link to post
AD_79 Posted July 27, 2015 Since Breezeep posted one, I may as well post a screenshot. 4 hours of work with this map so far because I'm slow as shit. 0 Share this post Link to post
skillsaw Posted July 27, 2015 AD_79 said:Since Breezeep posted one, I may as well post a screenshot. 4 hours of work with this map so far because I'm slow as shit. From this angle it looks like it would be possible to raise the sky around the central building by 128 or even 256 units without causing any sky cutoff issues. I think that would be an easy way to add a bit of depth to the scene. 0 Share this post Link to post
AD_79 Posted July 27, 2015 Raised it up by 128, not sure about raising it up an additional 128 so I'm going to leave it for now. 0 Share this post Link to post
Protester Posted July 27, 2015 Breezeep said:http://imgur.com/fXebGPU Low Linedef counts are cool looks really pretty, minimalist is a cool approach 0 Share this post Link to post
Ribbiks Posted July 27, 2015 new sunlust map stardate 20x-whatever really old crap 0 Share this post Link to post
AD_79 Posted July 27, 2015 Ribbiks said:stardate 20x-whatever The purple is strong with this one! I really like it. 0 Share this post Link to post
esselfortium Posted July 27, 2015 So good! Is the new Sunlust map replacing an existing one, or is this going to be a MAP33+ thing? 0 Share this post Link to post
SYS Posted July 27, 2015 That's quite the purple map. Should call it Purple Haze heh. 0 Share this post Link to post
tourniquet Posted July 27, 2015 Ribbiks said:really old crap Maybe old but certainly not crap. I'm really diggin the texture combination. Fabulous shots. 0 Share this post Link to post
franckFRAG Posted July 27, 2015 Wow, cool screens Ribbiks! I was always a fan of vault made of sectors. It's true that it was lacking a bit of purple colors in Sunlust :P 0 Share this post Link to post
Ribbiks Posted July 27, 2015 esselfortium said:So good! Is the new Sunlust map replacing an existing one, or is this going to be a MAP33+ thing? a replacement indeed! A couple maps got canned for being bollocks :D tourniquet said:Maybe old but certainly not crap. kinda plays like crap though, unless you like bullshitty rape-traps. I found some ultra-cramped ultra-dickish maps laying around from before I was active on dw, will probably spruce them up a bit and post em just for shits. It includes some shameless scythe2 ripoffs, basically worse and more frustrating versions of m21 and m26 :) 0 Share this post Link to post
dobu gabu maru Posted July 27, 2015 Ribbiks said:a replacement indeed! A couple maps got canned for being bollocks :D I hope you keep the rejects around as bonus maps, as some of us would still like to play them nevertheless 0 Share this post Link to post
tourniquet Posted July 27, 2015 Ribbiks said:I found some ultra-cramped ultra-dickish maps laying around from before I was active on dw, will probably spruce them up a bit and post em just for shits. Ah some old stuff revamped, now this could be interesting :D 0 Share this post Link to post
Breezeep Posted July 28, 2015 Ribbiks said:stardate 20x-whatever Purple I love how it looks! 0 Share this post Link to post
Egregor Posted July 28, 2015 I think I managed to get every OTHER color into this one. Still no purple though . . . :,( 1 Share this post Link to post
gaspe Posted July 28, 2015 Egregor said:I think I managed to get every OTHER color into this one. Still no purple though . . . :,( This makes me feel ashamed for not playing many heretic pwads, as I love it. But what's up with that red sector near the torch? Or is it a mid-texture? 0 Share this post Link to post
Tristan Posted July 29, 2015 Map has made it to the second room...it looks a bit empty though, not sure what can be done about it 0 Share this post Link to post
Dave The Daring Posted July 29, 2015 Eris Falling said:Map has made it to the second room...it looks a bit empty though, not sure what can be done about it Crates. Lots and lots of crates. 0 Share this post Link to post
Demon of the Well Posted July 29, 2015 Good sky/lighting choices, there. Having enough stuff in it that's just beggin' for some killin' will go a long ways towards ameliorating the emptiness, I reckon. 0 Share this post Link to post
Jaxxoon R Posted July 29, 2015 I'm showing these as the map is created~! It's also in the same mapset as the serious Snoop psychedelic gully. 0 Share this post Link to post
Coraline Posted July 30, 2015 Since this posting, I have flipped the world coords properly and fixed the VM_COAL stuff on Dreamcast. Lots of work to do still, but the engine port is coming along. 1 Share this post Link to post