SyntherAugustus Posted July 8, 2002 does anybody know what the complete list of monsters the icon of sin spawns? 0 Share this post Link to post
ReX Posted July 8, 2002 RailGunner said:does anybody know what the complete list of monsters the icon of sin spawns? Pretty much every enemy except the Spider Demon, the Cyber Demon, and the SS guy. I think. 0 Share this post Link to post
m0l0t0v Posted July 8, 2002 Does it spawn Lost souls? I never saw it do that... I doesn`t spawn zombies either (zombie-man, shotgun-guy and chaingunner). Nor commander keens (duuuh!) 0 Share this post Link to post
oblivion Posted July 8, 2002 boom 2.02, p_enemy.c, line 1760 // Probability distribution (kind of :), decreasing likelihood. if ( r<50 ) type = MT_TROOP; else if (r<90) type = MT_SERGEANT; else if (r<120) type = MT_SHADOWS; else if (r<130) type = MT_PAIN; else if (r<160) type = MT_HEAD; else if (r<162) type = MT_VILE; else if (r<172) type = MT_UNDEAD; else if (r<192) type = MT_BABY; else if (r<222) type = MT_FATSO; else if (r<246) type = MT_KNIGHT; else type = MT_BRUISER; 0 Share this post Link to post
Little Faith Posted July 8, 2002 It doesn't spawn any of the former humans either. I think I remember that once a long time ago saw an Icon of Sin spawn a spider mastermind but I guess it wass a pre 1.9 version of Doom2 I were playing. 0 Share this post Link to post
Volte Posted July 8, 2002 I used v1.7a for a looong time (it's what comes with my CD), and I never ever saw an SM get spawned... it was probably just an Arachnotron, or you had some screwed up Dehacked patch on that you didn't realize was on. 0 Share this post Link to post
fraggle Posted July 8, 2002 Just to clarify what each of the names means in the post above: // Probability distribution (kind of :), decreasing likelihood. if ( r<50 ) type = MT_TROOP; // imp else if (r<90) type = MT_SERGEANT; // demon else if (r<120) type = MT_SHADOWS; // spectre else if (r<130) type = MT_PAIN; // pain elemental else if (r<160) type = MT_HEAD; // cacodemon else if (r<162) type = MT_VILE; // archvile else if (r<172) type = MT_UNDEAD; // revenant else if (r<192) type = MT_BABY; // arachnotron else if (r<222) type = MT_FATSO; // mancubus else if (r<246) type = MT_KNIGHT; // hellknight else type = MT_BRUISER; // baron of hell 0 Share this post Link to post
hypr Posted July 8, 2002 it be cool if we could make sin spawn every enemie in the game even the ss guys imp, demon , spector, archenitron , pain elemental cadcodemon , baron , hell knight , revanant , mancubus , arch-vile 0 Share this post Link to post
oblivion Posted July 8, 2002 hypr said:it be cool if we could make sin spawn every enemie in the game even the ss guys the code is right above you :) 0 Share this post Link to post
oblivion Posted July 8, 2002 fraggle said:Just to clarify what each of the names means in the post above: // Probability distribution (kind of :), decreasing likelihood. if ( r<50 ) type = MT_TROOP; // imp else if (r<90) type = MT_SERGEANT; // demon else if (r<120) type = MT_SHADOWS; // spectre else if (r<130) type = MT_PAIN; // pain elemental else if (r<160) type = MT_HEAD; // cacodemon else if (r<162) type = MT_VILE; // archvile else if (r<172) type = MT_UNDEAD; // revenant else if (r<192) type = MT_BABY; // arachnotron else if (r<222) type = MT_FATSO; // mancubus else if (r<246) type = MT_KNIGHT; // hellknight else type = MT_BRUISER; // baron of hell thanks, i probably should have done that :) 0 Share this post Link to post
Volte Posted July 9, 2002 Make the boss shooter shoot other boss shooters. :D That'd cause pandemonium. 0 Share this post Link to post
Enjay Posted July 9, 2002 And for those that don't know (and I guess most of you will), I think "Bruiser" meaning Baron refers to the original working names for the Boss barons at the end of Ep 1 being the Bruiser Brothers (from the Doom Bible). Look at other things, like their sound lump names for more reference to this. 0 Share this post Link to post
Little Faith Posted July 9, 2002 The original working name of the im was "demon trooper". Therefore the imp sprites all start with TROO The original working name of the demon was "demon sargeant". Therefore the demon sprites all start with SARG The working title of the former humans were "possesed marines", hence POSS, and SPOS The working title of the baron of hell was "bruiser". It was a boss monster (In E1) and therefore it's sprites all start with BOSS. 0 Share this post Link to post
ReX Posted July 9, 2002 Wondered where the sprite nomenclature came from. Thanks for the info, Li'l Faith. 0 Share this post Link to post