Walter confetti Posted August 31, 2015 adding few bars as detailing or change the ceiling texture instead of the sky will work better imo, anyway looks pretty cool TraceOfSpades! working on my map for doomworld megawad project, i've made lots of progress today! 0 Share this post Link to post
Z0k Posted September 1, 2015 working on map for septymber project with the collaboration of fonze. can you recognize the area ;)? well probably with this last screen already someone figure which area is the entrance of this map 0 Share this post Link to post
Z0k Posted September 1, 2015 AD_79 said:Wormhole? yup pretty much the entrance its inspired by wormhole 0 Share this post Link to post
NuMetalManiak Posted September 1, 2015 where's Getsu been lately? just playing with weapon and monster mods that's all. 0 Share this post Link to post
lupinx-Kassman Posted September 2, 2015 Dumbxperiment #3 Will expand on it of course, but its a start =P 0 Share this post Link to post
Walter confetti Posted September 2, 2015 looks awesome lupinx-kassman! 0 Share this post Link to post
40oz Posted September 2, 2015 I could be totally wrong, but is this a boom thing where your textures are wireframe middle textures and your walls are transfer skies? 0 Share this post Link to post
mrthejoshmon Posted September 2, 2015 Getsu Fune said:just playing with weapon and monster mods that's all. Damn, that is one huge body pile you got yourself there, what is the map? - And these are some screenshots that explain nothing about something I am making for Plutonia: (Dark rock tunnel place thing with dead things) (Marble room with blood and other demon stuff) I have legit quit my old megawad and gave it up just so I can do one map things like this thing, surprisingly it is a lot more enjoyable. 0 Share this post Link to post
lupinx-Kassman Posted September 3, 2015 Nice shots JoshMan. I was always fond of Doom2's weird naturalistic textures for some reason. That being said, blood pools in doom's water are never too convincing haha. Not that that's the aim necessarily. 40oz said:I could be totally wrong, but is this a boom thing where your textures are wireframe middle textures and your walls are transfer skies? Pretty much, though I decided to use Zdoom since I don't want to mess around with a palette for this. walter confalonieri said:looks awesome lupinx-kassman! Danke! 0 Share this post Link to post
Z0k Posted September 3, 2015 i really like how the map is going. i hope the map can be finished in this week 0 Share this post Link to post
Protester Posted September 3, 2015 Z0k said:i really like how the map is going. i hope the map can be finished in this week http://i.imgur.com/5XrbEq4.png That mountain is so... right. 0 Share this post Link to post
LigH Posted September 4, 2015 Meh, I don't receive email notifications anymore, keep missing updates until I remember to check here. I believe I can't mark post as "have read it" anymore... 0 Share this post Link to post
Dave The Daring Posted September 4, 2015 A multi-storey tower: A bridge with boring looking corridor running underneath: Top: Middle: Bottom: This Post Your Doom Picture post was brought to you by the number 3 and the letter D. 0 Share this post Link to post
mrthejoshmon Posted September 5, 2015 Did King Minos decorate your map by any chance? :P I like the look of it, I have always liked golden structures and I really love the contrast with the brown (I don't know why). - lupinx-Kassman said:Nice shots JoshMan. I was always fond of Doom2's weird naturalistic textures for some reason. That being said, blood pools in doom's water are never too convincing haha. Not that that's the aim necessarily.Thanks! I personally think ASHWALL and TANROCK need more use, I love those selections of textures. I also think I add too much gore to my levels, I should steer clear of using it in water but I just can't help it. - (Surprisingly, this is part of a hub and has many routes in and out) 0 Share this post Link to post
HorrorMovieRei Posted September 5, 2015 rf` said:The progress is real, folks! Awesome stuff 0 Share this post Link to post
Dave The Daring Posted September 5, 2015 rf` said:The progress is real, folks! Great shots, and I love the grab-like pose of the hands. Please tell me there will be a secret Benny Hill level where the player has to chase lots of big breasted women. 0 Share this post Link to post
Fletcher` Posted September 6, 2015 Dave The Daring said:Great shots, and I love the grab-like pose of the hands. Please tell me there will be a secret Benny Hill level where the player has to chase lots of big breasted women. This is by far the strangest request I've seen directed at me. As much as I enjoy big breasted women why would you even ask for that? 0 Share this post Link to post
Dave The Daring Posted September 6, 2015 What's so strange about my request? I like big breasted women, you like big breasted women, so just make a map where the player has to grab said big breasts. Simples. 0 Share this post Link to post
Jaws In Space Posted September 6, 2015 Dave The Daring said:What's so strange about my request? I like big breasted women, you like big breasted women, so just make a map where the player has to grab said big breasts. Simples. Somewhere in here is a custom title. 0 Share this post Link to post
Katamori Posted September 6, 2015 Playing around with jmickle's Junkcity Texture Pack - converted to Doom palette. a little bit uglier, but not much, and I hate testing in GZDoom anyway. 1 Share this post Link to post
Dave The Daring Posted September 6, 2015 Jaws In Space said:Somewhere in here is a custom title. Indeed there is! ;) @Katamori - Very atmospheric. I can just imagine Jack the Ripper hiding around a corner. Coincidentally, I happened to watch the Twitch stream where jmickle made those textures. 0 Share this post Link to post
AD_79 Posted September 6, 2015 Looks cool, Katamori. Haha Dave, nice title. 0 Share this post Link to post
Fuzzball Posted September 6, 2015 So it took me a few years to realise that F_SKY1 ...is cropped from a mountain texture. Which one do you ask? Mind blown...also it's past 5am and I should get some sleep. 0 Share this post Link to post
Blastfrog Posted September 6, 2015 It seems that id was originally intending to allow manual sky selection with multiple sky flats. The press release beta has F_SKY2 and more, all cropped from the other beta skies. 0 Share this post Link to post
Blastfrog Posted September 6, 2015 I made these a while back, figure maybe I should share them. 1 Share this post Link to post
scifista42 Posted September 6, 2015 ^I like the sky. If only the fake logo wasn't fake and the game existed in 1996... 0 Share this post Link to post
Urthar Posted September 6, 2015 That's a very nice rendition of a Martian landscape in the Doom style. 0 Share this post Link to post
Tritnew Posted September 6, 2015 Sodaholic said:I made these a while back, figure maybe I should share them. http://i.imgur.com/AkrSKr2.png http://i.imgur.com/0l9tJEC.png First screenshot really gives me a DOOM 3 feel, the other fits nicely for DOOM 1. 0 Share this post Link to post