AirRaid Posted July 17, 2002 Eehhh... I've been slowly but steadily working on a Bloodfalls map... and the more I look at it the more I dislike the animated blood textures... Bfall1,2,3,4 and the 3 flats. I know the saying goes 'If you don't like it, make one yourself'... and I tried.... But I actually suck at creating original art. I tried recolouring/touching up the 'sfall' patches, but I can't get it to look like anything decent. I like the look of the sfall ones... and I'd like to see the Bfall ones looking similar.... I mean, bfall and sfall were identical in the original WAD, (probably just id being lazy, but meh), so I think they should tile in Freedoom too... I'm done now. 0 Share this post Link to post
Jon Posted July 17, 2002 How would the texture look if static, and scrolled using the boom special effects? I was thinking of submitting the sfall texture again as a custom so it didn't animate for e1m1. 0 Share this post Link to post
AirRaid Posted July 18, 2002 Eh. Does boom just scroll it smoothly? I can't remember seeing many boom effects... Anyway, I think I can scratch this topic already... I just spent an hour on this (I'm bored OK? :P) and I think I got it looking pretty good... planettonyhawk.com/thcs/airraid/bfall.gif I included the current Freedoom one for people who are to lazy to go look at it. I think the reason mine was looking too crap before was because it was too bright... I moved it to the greyer red scale in the palette and it looked a lot better. I'm rambling. 0 Share this post Link to post
esayeek Posted July 18, 2002 AirRaid said:Eh. Does boom just scroll it smoothly? yes. 0 Share this post Link to post
AirRaid Posted July 18, 2002 Mkay. But Freedoom isn't using Boom effects, so isn't this irrelevant? 0 Share this post Link to post
fraggle Posted July 18, 2002 AirRaid said:Freedoom isn't using Boom effectsIs too. 0 Share this post Link to post
AirRaid Posted July 19, 2002 OK, so I missed that in my absence. I still think my blood texture is better... :P And ya, of course it'd look better smooth-scrolling rather than doing 4 frames looped. 0 Share this post Link to post
andrewj Posted July 23, 2002 Doesn't BOOM require line types for scrolling ? If so, the BFALL (etc) textures can't be static as it would mess up old pwads. Having a new version (like BFALLNA) that didn't animate would still be a good idea. BTW, what do you think about adding a waterfall animation (basically a blueified BFALL or SFALL). That's one texture I always missed in standard DOOM. 0 Share this post Link to post
AirRaid Posted July 23, 2002 Ajapted - Jon said:How would the texture look if static, and scrolled using the boom special effects? I was thinking of submitting the sfall texture again as a custom so it didn't animate for e1m1. That's precisely what he said. 0 Share this post Link to post
Jon Posted July 23, 2002 Ajapted said:BTW, what do you think about adding a waterfall animation (basically a blueified BFALL or SFALL). That's one texture I always missed in standard DOOM. I think thats a good idea. 0 Share this post Link to post
mmnpsrsoskl Posted July 23, 2002 I did this: http://www.freewebz.com/artificial_hell/wfall.html http://www.freewebz.com/artificial_hell/wfall.zip You'll need to copy and paste those links, freewebz don't like hotlinking...hope they are ok. I can upload to the freedoom ftp if you want...in fact I will. 0 Share this post Link to post
fraggle Posted July 23, 2002 Standard doom actually has support for WFALL[1-4] textures but the textures themselves arent in the wad. Strange eh? Anyway, I'll put them in. 0 Share this post Link to post
Jon Posted July 23, 2002 Fraggle's also created entries to TEXTURE1 for static waterfalls- where SFALL* (* = 1-4) is the animated textures, SFALL is the static version; same for BFALL, WFALL. Now go and make boom-scrolling waterfalls :) 0 Share this post Link to post