fraggle Posted July 17, 2002 Linguica kindly donated some sprites from the AOD TC for us to use. The sprites are two walking skeletons. I havent linked them in yet because I'm not sure which enemies they should replace. Any suggestions? You can find the sprites and a wad with them in here 0 Share this post Link to post
Espi Posted July 17, 2002 I don't think the sword skeleton fits to replace any other enemy than the demon. 0 Share this post Link to post
Jon Posted July 17, 2002 it could be an arch-vile if the slash attack had added magic or flames or something. 0 Share this post Link to post
Naked Snake Posted July 17, 2002 They could replace the Baron/Hell Knights maybe, if you did a little editing. You could still use the slash frames for the Baron/Hell Knight melee attack graphics too. 0 Share this post Link to post
Linguica Posted July 17, 2002 I think the big one would work pretty well as the revenant and the little one would be fine as the demon until someone finds something better. 0 Share this post Link to post
Jon Posted July 18, 2002 They both look better than the current imp... 0 Share this post Link to post
Zigmund Posted July 18, 2002 Jon said:They both look better than the current imp... I'll grant you that one. In fact Linguica's icon looks better than the current imp... Heh... could you picture that? 0 Share this post Link to post
Cyb Posted July 20, 2002 Hey I like the current imp. Arioch tells me I'm pretty much alone on this though. Ah well. - Cyb 0 Share this post Link to post
esayeek Posted July 20, 2002 i dont think they look bad, just out of place. 0 Share this post Link to post
pellevin Posted July 29, 2002 just saw one of the AOD sprites was taken in as a demon replacement, does that mean that SoK has given up on finishing his? shame, i was rather looking forward to it, considering the quality of his earlier work. otherwise, i think bigbadgangsta's idea to be the best - let the skeletons replace the baron & hell knight. these two should be similar anyway as they kind of are in the original wad, which some wadmakers will have considered in their maps. also, i'd like for them to be not exactly similar with only colours to tell them apart, which again makes the skeletons perfect. the fact that they're, well, skeletons, doesn't bother me one bit - isn't it in final doom where it says that "earth is under attack by aliens, mutants and evil spirits"? i always found that sentence to be a brilliant work of art. tell me, in which other game/movie/whatever have you seen those three active at the same time? =) skeletons are evil, thus fit perfectly while further adding to doom's inyourface lack of a too serious story. btw, does the AOD TC have a homepage? 0 Share this post Link to post
fraggle Posted July 29, 2002 pellevin said:just saw one of the AOD sprites was taken in as a demon replacement, does that mean that SoK has given up on finishing his?Not that I know of - this isnt final. We can always move the skeletons to replace a different monster, as the sprites are pretty flexible and could fit in lots of places. I forgot he was working on a demon as well actually - I just dropped the skeleton in where it seemed sensible :) 0 Share this post Link to post
kristus Posted July 29, 2002 Hey where did all that blood come from in the death sequence? anywya.. Sok should spend more time touching up the colors and borders of his sprites. I like the imp more than the caco. 0 Share this post Link to post
boris Posted July 29, 2002 kristus said:anywya.. Sok should spend more time touching up the colors and borders of his sprites. Fredrik did that. At least for 2 sprites :P 0 Share this post Link to post
Jon Posted July 30, 2002 I don't think he finished though. shouldn't fredrik be back from holiday by now? 0 Share this post Link to post
boris Posted July 30, 2002 Jon said:I don't think he finished though. shouldn't fredrik be back from holiday by now? Yes, he's been back for a few days now. 0 Share this post Link to post
Ichor Posted July 31, 2002 You could always use Dehacked to simply add two new monsters instead of replacing them. Just change a few sprite frames you could do without. 0 Share this post Link to post
boris Posted July 31, 2002 Ichor said:You could always use Dehacked to simply add two new monsters instead of replacing them. Just change a few sprite frames you could do without. That would break compatibility with existing levels/mods. 0 Share this post Link to post
boris Posted July 31, 2002 Fredrik said:Okay, back to work... :) Hooray :D Away for a long, long time Maybe you should change your sig? :) 0 Share this post Link to post