mewse Posted August 26, 2002 Ahh, nostalgia time. John Romero has updated his webpage with another picture from the early days of Doom development. This new image features a not-completely-bald version of Tom Hall, working with DoomEd on a NeXT machine. Tom Hall looks very happy to be having his picture taken. C'mon, click it! It's Tom Hall damnit. 0 Share this post Link to post
Zaldron Posted August 26, 2002 http://www.doomworld.com/insanity/images/doomed93.jpg Heh, what do you think this is? 0 Share this post Link to post
fraggle Posted August 26, 2002 Zaldron said:http://www.doomworld.com/insanity/images/doomed93.jpg Heh, what do you think this is? NeXTStep? Or do you mean the level? I really dont think we can work out what level it is from the screenshot.. 0 Share this post Link to post
Fredrik Posted August 26, 2002 Zaldron said:The level. I think it's E1M9. Why? 0 Share this post Link to post
Zaldron Posted August 26, 2002 I couldn't tell, actually. The overall shape reminds me of that level. All square/rectangular. Still, that's probably more related to the fact that this is an "early" shot. I guess id was still working in wolfenstein mode. 0 Share this post Link to post
Erik Posted August 26, 2002 interesting, damn I cant figure out which level it is 0 Share this post Link to post
myk Posted August 28, 2002 I doubt it's a finished map. But that wall with two polygonal ends reminds me of a wall section in e2m7, after you leave the yellow key room, in the hall, near the yellow door, although in e2m7 this wall has only one polygonal-shaped end, while the other merges with a perpendicular wall. Note that e2m7 was mainly designed by Tom, and is one of the earlier maps (the 1st map in one of the more advanced DOOM alphas.) As for e1m9, that's a Romero. I remember one of the earliest alphas (that crashes a lot) has a map that is a rough, short, and irregular maze; probably a test to see what could be done with the new engine. It has a few steps too, to show height changes... 0 Share this post Link to post