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Help/Sparks

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How can I create the spark effect used in ZDoom in coordination with a sound file? I have imported the sound from the original Quake but I am naive to the extent on how to use them together. I am unable to get sparks to appear on the screen at all. Thank you for your time.

Black/White

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You need to put the spark "thing" in the map with your favorite editor. Give it a tag number. Set its Z coordinate for height. Then, activate the sparks by script. A good script to use is one which activates the spark thing at random intervals. For example,

script 502 open
{
delay (random(const:10,35*3));
Thing_Activate (4);
restart;
}

This script will activate the spark thing tagged 4 at random intervals, between 10/35 of a second and 3 seconds.

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I draw blanks in scripting.
One day I will learn.
Noone understands me.
One day I will learn.
Oh well.
Don't mind me, my day sucked.

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White said:

How can I create the spark effect used in ZDoom in coordination with a sound file? I have imported the sound from the original Quake but I am naive to the extent on how to use them together. I am unable to get sparks to appear on the screen at all. Thank you for your time.

Black/White


You don't actually need the Quake spark sound, as ZDoom already has the Quake 2 one built in. Just follow Biffy's example and it should be fine.

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You can also set arg1 on the sparks object to tell the object how many spark particles to generate every time it is activated. If you leave it at 0, I think it produces a default number of some sort.

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Thank you all for helping me with my immediate problem. That is, all but Epyo, considering that I fail to see the relevance of his statement considering if I would have known, I probably wouldn't have asked the question. Regardless, I am thankful for your time as it has, in fact, answered my question.

Black/White

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