DeePsea Posted June 14, 2001 There are 5 ways to align. Manually (3 ways) and 1 interactive on the screen and 1 automatic 1. Pick a linedef and right click (or press enter). 2. Pick a sidedef 3. Optl - but you'll want this Click on: 8. Show Text button (3 textures pops up) 3. Choose one of the manually keyed in X/Y boxes. The X/Y has scrollers. See the textures move on the right if you clicked 8 4. OR since you have 8 clicked, you can put the mouse on top of a texture and left button mouse drag. The automatic method is used if you have a bunch of -same- textures on multiple lines. So click on consecutive lines and press X or select from the top menu: Misc, then C and whatever you fancy (this has the most options) 0 Share this post Link to post
Dark Fox Posted June 14, 2001 I'm reteaching myself this Lut, I'm very experienced with Worldcraft, Wadauthor,Unrealed and the Theif engine editor.. Thx DeepTeam.. =P 0 Share this post Link to post
diluted Posted June 15, 2001 um like go into lindefs and u know if ur like really experienced it really doesnt change with editors...u should know this......BUT for windows and shit u need to unpeg it and well with regular walls and shit u need to just git it right or else it looks retarded sheesh.....a newbie i am not any more....hopefully 0 Share this post Link to post
Dark Fox Posted June 15, 2001 Excuse me?? yes, the basic ideas; design; lighting; aritecture; replayability are the same.. But editors change, Ued uses a muli-brush, graphical preview and interface. Worldcraft uses a single-brush, graphical preview and interface. DeepSea uses a a single-brush, 2D preview. I've had bout 3 years with Ued, 2 with WorldCraft and and a year and a half with Deep Sea.. 0 Share this post Link to post
diluted Posted June 17, 2001 u do have a point there....excuse me for my rudeness...it twas unneccisary 0 Share this post Link to post