Arioch Posted December 13, 2002 As the title says, the latest beta of ZDoom 2.0 now has the long-awaited full support for Hexen. The new ZDoom 2.0 betas can be found at http://zdoom.notgod.com/lars/ and the file to download is [strike]23.cab[/strike] [strike]24.cab[/strike] 25.cab 0 Share this post Link to post
Arioch Posted December 13, 2002 wheeeee :) now to wait for this to make it into zdoomgl although now the question has to be asked -- why .cab ? 0 Share this post Link to post
Ichor Posted December 13, 2002 Why is the maximum mana set at 400 instead of the usual 200? Also, when you do get 200 mana, that blue or green bar meter is full, but you can continue picking up mana until you reach 400. Maybe I should use deusf -restore before playing it. Those Sabreclaws (replaces the Ettins) are awfully slow, heheh. 0 Share this post Link to post
Biffy Posted December 13, 2002 This may be a more convenient download because Sparky has all three files included (zdoom.exe, zdoom.wad and fmod.dll). sparky.suhost.com/pub/doom/zdoom_pre_23.zip Hey Ichor, if you think that's a bug, will you report it on the zdoom forums? 0 Share this post Link to post
Ichor Posted December 13, 2002 Ok, I reported it. Also, this only happens when you type in the NRA cheat code. After that, it stays at 400, even when changing maps. Another bug I may have found may affect gameplay just a little bit more. The Bloodscourge shots do not pierce through normal enemies. Normally, they go through any enemy except boss monsters. 0 Share this post Link to post
Kaiser Posted December 13, 2002 heh, now I can play hexen without having to use that crappy jhexen port! wee!! 0 Share this post Link to post
Grazza Posted December 13, 2002 Cool, now we can have crappy jHexen vs Zdoom flamewars too! Yay! :) Seriously, nice work Randy. 0 Share this post Link to post
Hyena Posted December 13, 2002 Kickass! I just played Heretic DM with bots. 0 Share this post Link to post
Enjay Posted December 13, 2002 Arioch said:although now the question has to be asked -- why .cab ? Methinks Randy "heard" you (from RH-LOG.TXT) Randy Heit said:Uploaded 24.cab. Why cab? Because LZX compression is better than ZIP, and I'm stuck uploading files with a 56k modem. That's why. The source code archive alone is almost 700k smaller as a cab than as a zip. That's at least three fewer minutes I need to wait uploading it. 0 Share this post Link to post
Mr. NobodX Posted December 13, 2002 OH YEAH! *bounce around screaming* 0 Share this post Link to post
mewse Posted December 13, 2002 no wonder randy has the time to work on zdoom, he doesnt have a stable internet connection 0 Share this post Link to post
The Ultimate DooMer Posted December 13, 2002 At last - a non 3D accelerated Hexen port! (but the character changing cheat doesn't work). Apart from that, it's fine. Ichor: is it possible get Fury to work fully under this version of ZDoom? (you've obviously tried to, given the fact you mentioned the sabreclaws. I tried it and managed to get into the game, but with original weapons etc. and no bridge things) I know it sounds like a daft question, but I did get Sinful Discharge (a jHeretic-specific wad) to work in ZDoom, so I thought it might work with Fury as well. 0 Share this post Link to post
Reactron Posted December 14, 2002 Try http://sparky.suhost.com/pub/doom/zdoom_pre_25.zip I Guess He Uploaded An Updated One :) 0 Share this post Link to post
Ichor Posted December 14, 2002 The slow Sabreclaws were a result of furydata.wad still being merged into the iwad when I tried ZHexen. Essentially, they were just Ettins that looked and sounded different. The code uses JHexen (.996). The maps won't work in Hexen or ZHexen because you'll get a P_SpawnMapThing error, and you can't use ZHexen to spawn things like the Charm Spell or Blood Lich. 0 Share this post Link to post
Hyena Posted December 16, 2002 Where can I see a changelog? There wasn't one in the zip. 0 Share this post Link to post