Nick Perrin Posted December 20, 2002 It is a DM mod for zdoom, meant to be used in Zdaemon v1.03, built with weapons that'll make you say "go to hell b****! Hahahahaha!". It features all weapons replaced. Just stick in your favourite PWAD level set and this wad, fire up a server and frag away! I need beta-testers who will give me advice, ideas, and bug reports. You should know a little about dehacked too, but that doesn't REALLY matter. It can run in any dehacked-compatible port, but it is meant for zdoom and zdaemon v1.03. So post away! It should be ready soon. Just write your e-mail, and when you've given it some ample testing, make a post on this forum, explaining every bug and piece of advice in detail. I will take about five beta-testers. Thanks everyone!! 0 Share this post Link to post
Fletcher` Posted December 20, 2002 pH33r t3H fUrY :) Edit: email fixed 0 Share this post Link to post
Nick Perrin Posted December 20, 2002 ravage said:pH33r t3H fUrY :) Edit #1:Thanks for fixing it. Edit #2:Oh yes... And how do I upload to the pub.idgames FTP, just for future reference? 0 Share this post Link to post
Fletcher` Posted December 20, 2002 Chu said:You know this! And you know why! what 0 Share this post Link to post
Nick Perrin Posted December 21, 2002 Chu said:You know this! And you know why! Whaa?? I don't get it. Is this Corbachu? 0 Share this post Link to post
Nanami Posted December 21, 2002 I suppose I'll test if you want. I now have a lot of free time aside from my several wads and my style IWAD website. But drop me a line if you don't already have enough testers. I can deathmatch my friend with it. Boom. Oh, I know DeHacked if that helps. =) Self-taught. Kara@xfury.net 0 Share this post Link to post
Nick Perrin Posted December 21, 2002 Nanami said:Self-taught. KOOL! Same here. I self-taught myself all the DDF basics, too. Just got some exclusive pointers from Cory Whittle and Pilottobombadier. The mod should be ready at latest by the end of this weekend. 0 Share this post Link to post
Fletcher` Posted December 21, 2002 Nanami said:Self-taught. Yeah, sounds like almost everything I learned 'bout doom. :) 0 Share this post Link to post
Nick Perrin Posted December 21, 2002 Okay y'all. I'm almost done the mod. How do these weapons sound? 1-Crowbar 1-Taser 2-Dual Berettas 3-Sawed-off Shottie 3-Dual Remingtons(yes, double shotguns. Unrealism ro><.) 4-M60 5-Frag grenade 6-Egon Cannon 7-Not sure yet. Any ideas?????????????? 0 Share this post Link to post
Coraline Posted December 22, 2002 when I said, "I will, and you know why,", I was reffering to something else, but Nick now knows why. 0 Share this post Link to post
Naked Snake Posted December 22, 2002 Make 7 a friggin' nuke launcher or some shit :) 0 Share this post Link to post
Fletcher` Posted December 22, 2002 You want an exotic weapon? Howbout one of them thar dyna-mite crossbow (maybe with some alien explosives instead?) I'd rip it from RD if I could just get the tilesets from the damn grp// (maybe I shouldn't do it across a network? :P 0 Share this post Link to post
Nick Perrin Posted December 22, 2002 Can you cut the tiles.art that has the dynamite crossbow in it from the R-Rampage .grp and e-mail it to me? I don't have full version. And the nuke-launcher's already been done in Cap'n Red's Bag o' Blau. 0 Share this post Link to post
Fletcher` Posted December 22, 2002 I'm still trying to get it to work. All the build stuff is a mess compared to how Doom's wads are. :P I'll try though. 0 Share this post Link to post
Nick Perrin Posted December 22, 2002 Try using XWE... It works too!!!!!(on .grp files) So does wintex, but not as well. With XWE, you have to find the palette.dat, and at the top, click palette, and click use current, and then save ALL the dynamite crossbow pics as .bmp's, and zip and e-mail 'em!! nperrin@rsgc.on.ca Edit: Or, I could rip the strife crossbow and make a fast, furious one-hit killer. After all, I am designing these guns to be fun in deatmatch. Not really built for SP. Example: The gluon cannon fires a stream that makes a kind of laser, but it goes slow. Like the original Plasma rifle, you can use it to entrap your enemies, but I wanted you to be able to strafe away from it while it is still a deadly weapon. 0 Share this post Link to post
Fletcher` Posted December 22, 2002 I got those pics just now. Do not try running programs involving file manipulation like Kextract across networks (2 comps) It doesn't work. I'll email them to you soon. :) Edit: Shit, forgot the weapon pickup stprite. 0 Share this post Link to post
Nick Perrin Posted December 22, 2002 Thanks very much. I appreciate it! 0 Share this post Link to post
Fletcher` Posted December 22, 2002 Nick Perrin said:RAR!!!!! Edit: RARARARARARAR!!!!!! Was that necessary? Besides I got it. Um.. Arf? :P 0 Share this post Link to post
Nick Perrin Posted December 22, 2002 Heh, I edited it so say the right thing RIGHT when you made that post. Just read it up above! Thank you very much, once again. 0 Share this post Link to post
Fletcher` Posted December 22, 2002 Cool, uh, it's sent to you. Have a blast. >:) 0 Share this post Link to post
Nick Perrin Posted December 22, 2002 Thankee. I will. Edit: It's finished! Y'all prepare for the e-mail now. 0 Share this post Link to post
Nanami Posted December 23, 2002 Was the e-mail supposed to have an attachment? It didn't have one that I saw. Just a couple links to your webpage? 0 Share this post Link to post
Nick Perrin Posted December 24, 2002 It had an attatchment... I can re-send it if you want. Oh yeah- and those links are part of my custom e-mail sig. 0 Share this post Link to post
Fletcher` Posted December 24, 2002 Hey Nick, I found some problems with this, maybe you can fix them. * deselsecting the M60 is instant (no lowering) * grenades don't bounce (can be done with boom codepointers) * why a gluon cannon? (personal preference :P ) * dynamite crossbow (arrow is transparent, should be mirrored, and lowered) explosion does no spash damage like grenades, no sound is played during fire. Hope this helps. :) 0 Share this post Link to post
Nick Perrin Posted December 24, 2002 I know those... but not usually building mods with dehacked, I don't know how to: Make something NOT transparent, or the other way around if it isn't Make stuff bounce Do all that .bex stuff, basically The other stuff I'll fix. BTW, the gluon cannon is there to make streaming waves of death for your enemies in DM, but are slow enough for them to escape, or in a corner provide no escape!! Or in another corner complete death with about 500 projectiles! WheEeE! What do you think would be better(I want to know, modder's block!)? [edit]I don't understand the no firing sound for the dyanmite crossbow... hmmm...[edit] 0 Share this post Link to post
Carnage Posted December 24, 2002 Hey Nick could you send that to me? I know dehacked (sort-of), I might be able to fix some of the bugs. But the last time I worked with dehacked I wasted a load of time just to find out that missiles should not be used as monsters. I tried to make a huge cacodemon that made baby cacodemons that grew into normal cacodemons. I think I was using rockets as the babies (its a vague memory). 0 Share this post Link to post
Nick Perrin Posted December 24, 2002 I fixed the bugs, but how do you make stuff bounce?!?!?!?! [edit] Gotta go. Bye.[edit] 0 Share this post Link to post
Fletcher` Posted December 24, 2002 One stop deh shop-Enjayworld Hey, whatever works, right? 0 Share this post Link to post