The Ultimate DooMer Posted February 26, 2003 As the news address is down at the moment, I'll post it here instead: I have updated my page with some screenies of the first zone (2 maps) for my new project, Super Sonic DooM. Only another 30 maps to go then... 0 Share this post Link to post
Fletcher` Posted February 26, 2003 Cool screenies. But why does nothing ever look as good as the originals? :P 0 Share this post Link to post
Black Void Posted February 26, 2003 Haha! Man - you live up to the name 'innovative' :-) Looks good - and coming from you, I know it will be good. 0 Share this post Link to post
The Ultimate DooMer Posted February 27, 2003 ravage said:But why does nothing ever look as good as the originals? :P I'm not sure what you mean there. 0 Share this post Link to post
Fletcher` Posted February 27, 2003 Ultimate DooMer said:I'm not sure what you mean there. It's good and all, but nothing can be as good as the oringinal sonic. :) 0 Share this post Link to post
Sweet Prince Posted February 28, 2003 Cyrez said:Looking Good :) thats what i said just now! lol yep :) 0 Share this post Link to post
Rotting Corpse Posted February 28, 2003 Cool.rember its not sonic with out half-pipes and super speed. 0 Share this post Link to post
The Ultimate DooMer Posted February 28, 2003 Half-pipes: I could do it with slopes (there will be hidden bonus stages in it), but it's finding a way of propelling you forward. Super speed: I can do high-speed sequences (with a load of springs) but not in a spindash style. (this is DooM, after all) ps. I've added another screenie to the site. 0 Share this post Link to post
NightmareZer0 Posted February 28, 2003 Ralphis said:You also stole this idea from me. Sigh Ralphis thinks he is king of all ideas.. 0 Share this post Link to post
Enjay Posted March 1, 2003 Ultimate DooMer said:Super speed: I can do high-speed sequences (with a load of springs) but not in a spindash style. (this is DooM, after all) There's also the boots of speed item from Hexen (or is it Heretic?). Not that fast, but is does give a cool blur effect behind you as you are running - seen in multiplayer and chasecam views (not too clear in chase cam at the default distance). Works in Doom, 'cause I was messing around with it today. :-) 0 Share this post Link to post
The Ultimate DooMer Posted March 1, 2003 Fredrik said:What, yet another Sonic TC? Nope, if you read the description on my site you'll find it's a ZDoom megamod (a megawad but also a mod - I just made that term up now) with some Sonic features. (not a TC, as it doesn't use Sonic sprites, characters etc.) Ralphis: no I didn't, I got this idea months ago. Enjay: cool idea (it could be just like the boots of speed in Sonic) but can I use it with GiveInventory without adding all the graphics, and could I automatically make you use the boots as soon as you get them? 0 Share this post Link to post
Enjay Posted March 1, 2003 Ultimate DooMer said:can I use it with GiveInventory without adding all the graphics, and could I automatically make you use the boots as soon as you get them? You could give it witout all the graphics but auto using is a no-no I'm afraid. The best you could do is bind a key to use the item to prevent having to search through an invisible inventory. There are no scripting commands to allow console style commands from within a script, so you couldn't force it to be used by getting a script to do it on pickup. Maybe that means it's not too practical for your megamod? "Megamod", heh, I like that! 0 Share this post Link to post
The Ultimate DooMer Posted March 10, 2003 You're probably right, as I needed it to activate automatically (when you jump on the monitor) so I can't use it. Never mind, I've got plenty of cool stuff in it already... 0 Share this post Link to post
deathz0r Posted March 10, 2003 Imp said:Sigh Ralphis thinks he is king of all ideas.. Bahahahahaha 0 Share this post Link to post
Ralphis Posted March 10, 2003 Ultimate DooMer said:Ralphis: no I didn't, I got this idea months ago. And I had it at least a year and a half ago. 0 Share this post Link to post
sargebaldy Posted March 10, 2003 doom anomaly would be glad to hear about this if he weren't still losered. 0 Share this post Link to post
Nick Perrin Posted March 11, 2003 Ralphis said:And I had it at least a year and a half ago. HAHAHAHAHA ITS TOO BAD NO ONE CARES!!! ITS ONLY DOOM!!! HAHAHA!! The screenies look nice, BTW, and I can't wait to see more areas. 0 Share this post Link to post
Fletcher` Posted March 11, 2003 Ralphis said:And I had it at least a year and a half ago. You never did anything so ha. :P Um, whatever. 0 Share this post Link to post
The Ultimate DooMer Posted March 11, 2003 sargebaldy said:doom anomaly would be glad to hear about this if he weren't still losered. He already knows, he found out when I posted that project info thread a while back. 0 Share this post Link to post
deathz0r Posted March 11, 2003 Nick Perrin said:HAHAHAHAHA ITS TOO BAD NO ONE CARES!!! ITS ONLY DOOM!!! HAHAHA!!You really need to research on topics before you speak. 0 Share this post Link to post
GameArena Posted March 11, 2003 Hey Ultimate Doomer, want to do an outdoor map for a new TC. E-mail me at resident_nutcase@hotmail.com 0 Share this post Link to post
The Ultimate DooMer Posted March 12, 2003 The Reverend Julian said:I like those trees. The huge ones made out of sectors, or the sprite ones from Hexen? 0 Share this post Link to post
BlueSonnet Posted March 12, 2003 *sigh* this TC brings back a few happy memories. 0 Share this post Link to post