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Doom Powerups

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Has anyone ever tried making new powerups for Doom? Stuff like enhanced speed and junk like that? I someone should if it hasn't been done yet.

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Scuba Steve said:

Impsex?

Uh oh. Post Hell time. Unless you're suggesting an impsex powerup, Scuba...?

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Nick Perrin said:

Yeah, powerups like nightvision and infrared goggles in EDGE, other cool powerups can be coded too...

...and would be very good for your TC, no? :)

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heh i'm trying to do a turbo item myself for my zdoom racing mod :) dunno if that's possible in zdoom with modifying the engine code tho

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sargebaldy said:

heh i'm trying to do a turbo item myself for my zdoom racing mod :) dunno if that's possible in zdoom with modifying the engine code tho

*coughcoughTURBOSPHEREcoughcough*

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sargebaldy said:

heh i'm trying to do a turbo item myself for my zdoom racing mod :) dunno if that's possible in zdoom with modifying the engine code tho


You could do it with scripting (using the boots of speed in Hexen and doing something fancy to get round inventory problems - Enjay should be able to help there) and make a new item with decorate. (I've got some new powerups in my new mod)

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This started out as a normal thread...

Is impsex the doom version of goatse? /shudders. o_O

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I AM A GAY BOY WHO LIKES QUOTING IMAGES OF MY BOYFRIENDS!

Most Disturbing Image of the Year 2003 :P

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I AM A GAY BOY WHO LIKES QUOTING IMAGES OF MY BOYFRIENDS!

God damn you scuba steve.. what have i told you about posting pics of me and my boyfriend they doomguy! >_<

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Quoting images will get you all slapped.

And I'm sure the impsex will make something bad happen as well, heh.

And yeah, we're working on the Boots of Speed thing for ZooM.

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Nanami said:

And yeah, we're working on the Boots of Speed thing for ZooM.


Cool,when do you think it will be done?So how is pritch's babby doing?

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Demons Hand said:

Cool,when do you think it will be done?


when will it be done? heh, can't give an eta there.. by the end of the year maybe

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By the way, ZooM now has:

Weapon Sphere - Random weapon (E.G.: Shotgun)
Life Sphere - Random health item/effect (E.G.: Soul Sphere)
Power Sphere - Random normal Doom powerup (E.G.: Blur Sphere)
Holy Sphere - Random from any of the above three
Chaos Sphere - Random bad effect (E.G.: Health set to 1)

Items and % determined by map (don't expect see big guns until late).

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Nanami said:

By the way, ZooM now has:

Weapon Sphere - Random weapon (E.G.: Shotgun)
Life Sphere - Random health item/effect (E.G.: Soul Sphere)
Power Sphere - Random normal Doom powerup (E.G.: Blur Sphere)
Holy Sphere - Random from any of the above three
Chaos Sphere - Random bad effect (E.G.: Health set to 1)

Items and % determined by map (don't expect see big guns until late).


Cool. Here's an idea for the Life sphere - you could use a script to make it give a random amount of health. (up to 100 if you like, ie. a supercharge)

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Yes, that was already in the plans. The Life Sphere does (so far):

Gives a Health Potion
Gives an Armor Bonus
Gives a Stimpack
Gives a Medikit
Gives a Soul Sphere
Gives Green Armor
Gives Blue Armor
Gives a Megasphere
Random amount of health from 1-100
Random amount of armor from 1-100
"Regen" effect. Your health slowly goes to 100 over time.

And the maditory bad effect: Poison (opposite of Regen)

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Why not have a "rebirth" powerup that allows you to respawn with all your previous weapons and ammo as well as full percentage of the last type (if any) of armor you were wearing?

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Actually it wouldn't be very hard at all, just a simple matter of checking the player's inventory. In pseudocode (since it's late and I can't be arsed to write proper acs):

rebirth() //activated when rebirth is grabbed
{
   ammo = checkinventory(ammo)
   armor = checkinventory(armor)
   weapons[9] = checkinventory(weapons)
   set rebirth_toggle = true
   delay x
   rebirth()
}

respawn() //activated when player respawns
{
   if(rebirth_toggle is true)
   {
      setammo(ammo)
      setarmor(armor)
      setweapons(weapons[9])
      set rebirth_toggle = false
   }
}

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Cyb said:

Actually it wouldn't be very hard at all, just a simple matter of checking the player's inventory. In pseudocode (since it's late and I can't be arsed to write proper acs):

rebirth() //activated when rebirth is grabbed
{
   ammo = checkinventory(ammo)
   armor = checkinventory(armor)
   weapons[9] = checkinventory(weapons)
   set rebirth_toggle = true
   delay x
   rebirth()
}

respawn() //activated when player respawns
{
   if(rebirth_toggle is true)
   {
      setammo(ammo)
      setarmor(armor)
      setweapons(weapons[9])
      set rebirth_toggle = false
   }
}

Well Cyb, I'm officially impressed. /me bows to Cyb

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