Captain Red Posted August 27, 2003 Lord Raffles said: Since this project is just in it's blue print stages, things like this have yet to be decided. Hmmm... While bex formant is supported by a lot of source ports, I'd prefer it if we used zdoom, since it has a lot of extra code pointers and has things like soundinfo. But it's you project, so it's up to you. 0 Share this post Link to post
Lord Raffles Posted August 27, 2003 Ct_red_pants said:Hmmm... While bex formant is supported by a lot of source ports, I'd prefer it if we used zdoom, since it has a lot of extra code pointers and has things like soundinfo. But it's you project, so it's up to you. Yes, we are going to use Zdoom. Come on AIM, I have the contact of our new level designer. 0 Share this post Link to post
Captain Red Posted August 27, 2003 heh. i can't do that right now, I'm not on my home computer. :( 0 Share this post Link to post
Lord Raffles Posted August 27, 2003 Ct_red_pants said:heh. i can't do that right now, I'm not on my home computer. :( ah, ok. Like the new screenshots? I'm sorting out all the Castle Sprites and putting them in a wad for tommorow. 0 Share this post Link to post
Captain Red Posted August 27, 2003 Hell yeah, that’s some fine work! I'll Email you as soon as I can, I have a lot of ideas I'd like to run buy you. 0 Share this post Link to post
Lord Raffles Posted August 28, 2003 Ct_red_pants said:Hell yeah, that’s some fine work! I'll Email you as soon as I can, I have a lot of ideas I'd like to run buy you. WE still need to get story sorted, if it is to be fictitous or more realistic. 0 Share this post Link to post
Sporku Posted August 28, 2003 I might be able to make a map or two for this, if you could use the help. :) I can map for ZDoom, although I am still learning ACS (at a quick pace, though). 0 Share this post Link to post
Lord Raffles Posted August 28, 2003 AgentSpork said:I might be able to make a map or two for this, if you could use the help. :) I can map for ZDoom, although I am still learning ACS (at a quick pace, though). I was going to contact you about that Agent Spork - your screenshots in your other thread caught my eye... 0 Share this post Link to post
Darkhaven3 Posted August 28, 2003 Dude. DUDE. DUDE!!! GOD DAMN, MOHIH IS SAVED!!! God, if I had those textures, mapping the U-529 Mission would be so much easier... Oh, wait a minute... Nevermind. Nice screenshots :) 0 Share this post Link to post
Lord Raffles Posted August 28, 2003 Darkhaven3 said:Dude. DUDE. DUDE!!! GOD DAMN, MOHIH IS SAVED!!! God, if I had those textures, mapping the U-529 Mission would be so much easier... Oh, wait a minute... Nevermind. Nice screenshots :) I just so happen to have a set of U-Boat textures which I will reveal some time in the futue. BTW - what is MOHIH? Are you working on a similar idea to ours? 0 Share this post Link to post
Darkhaven3 Posted August 28, 2003 MOHIH : Medal of Honor Into Hell Yes, it would be a projeck similar to yours, since the first "Episode" (Maps 1-10) is mainly WW2 stuff. I'm on Map03 : Scuttling the U-529 [1]. It needs some UBoat Textures. 0 Share this post Link to post
Lord Raffles Posted August 28, 2003 Darkhaven3 said:MOHIH : Medal of Honor Into Hell Yes, it would be a projeck similar to yours, since the first "Episode" (Maps 1-10) is mainly WW2 stuff. I'm on Map03 : Scuttling the U-529 [1]. It needs some UBoat Textures. Medal of Honor into Hell? Elaborate? And I didn't say I was going to give out my textures. 0 Share this post Link to post
Darkhaven3 Posted August 28, 2003 I didn't either, I was just saying it needed some textures if the level was going to come out right. I never implied you were giving out your textures, sorry if you thought that :( 0 Share this post Link to post
Lord Raffles Posted August 28, 2003 AgentSpork said:I PMed you my MSN handle Just added you - come online for a 'meat' and great ;) 0 Share this post Link to post
Lord Raffles Posted September 4, 2003 Hello Everyone - been away for a week, sorry for not telling you all. Hope to contact you all tonight (the team that is) 0 Share this post Link to post
SyntherAugustus Posted September 4, 2003 Is there a specific port this tc is going to be in? Are you using wolfenstien enemies? 0 Share this post Link to post
Lord Raffles Posted September 4, 2003 BlackFish said:Is there a specific port this tc is going to be in? Are you using wolfenstien enemies? It's going to use Zdoom. With regards to enemies, I am going to try and sort that out next week. We are thinking of using actual photographs of people and modifying them for doom - I know it didn't work too well with Zombie Doom, but I am confident that I can modify the images that will be made to look sweet with the doom engine. 0 Share this post Link to post
Fletcher` Posted September 4, 2003 Oh just rip from ROTT, they'r german. :P 0 Share this post Link to post
Lord Raffles Posted September 4, 2003 ravage said:Oh just rip from ROTT, they'r german. :P Problem: They're actual 3D models :-/ 0 Share this post Link to post
Fletcher` Posted September 5, 2003 Lord Raffles said:Problem: They're actual 3D models :-/ What, the enemies your making? Well, at least I tried to help. 0 Share this post Link to post
Lord Raffles Posted September 7, 2003 Just a thought: While working on the project, perhaps we could release some deathmatch levels as a teaser for users to try out in the future? 0 Share this post Link to post
NiGHTMARE Posted September 7, 2003 Those screenshots look superb! I really hope this project gets finished (ASAP too) :) BTW Darkhaven3, there are U-Boat textures in the Operation Arctic Wolf Wolfendoom TC. 0 Share this post Link to post
Captain Red Posted September 8, 2003 (In response to Lord Raffles’ email) I'm still here, I was just waiting for your feed back on the weapon pack I sent you. Lord Raffles said: Just a thought: While working on the project, perhaps we could release some deathmatch levels as a teaser for users to try out in the future? that's a good idea, we've got enough done to do that now. 0 Share this post Link to post
Lord Raffles Posted September 11, 2003 Ct_red_pants said:(In response to Lord Raffles’ email) I'm still here, I was just waiting for your feed back on the weapon pack I sent you. that's a good idea, we've got enough done to do that now. i've got all the weapons sprites sorted myself. I will be tackling all sprite and texture work. I've also got most of the enemies sorted out now... i'll send you some prototype sprites soon. 0 Share this post Link to post
dsm Posted September 11, 2003 As far as music goes, I'd say go for both. Good ol' Doom's music was cool because it was varied. I say use some classical music in some of the areas (where it fits - peaceful village would be a place to have some of the more peaceful music, hence not military music) and military music in others. That way the music won't get repetitive. Hmm. Maybe you should throw in a few more styles too. 0 Share this post Link to post
Lord Raffles Posted September 11, 2003 dsm said:As far as music goes, I'd say go for both. Good ol' Doom's music was cool because it was varied. I say use some classical music in some of the areas (where it fits - peaceful village would be a place to have some of the more peaceful music, hence not military music) and military music in others. That way the music won't get repetitive. Hmm. Maybe you should throw in a few more styles too. 1930's Cabaret, Wagnerian Opera, Military Marches, Popular Jazz of the time, that sort of thing? 0 Share this post Link to post
Lord Raffles Posted September 11, 2003 Here we can see an example of a Germany Army Officer: And here we see two members of the SS and a member of the Wehrmacht. Enemies that we are going to be working on are as follows: Wehrmacht Soldiers (Sniper, Mounted Machine Gun, Regular Infantry) Wehrmacht Officer Waffen-SS Officer Waffen-SS Infantry If anyone has any ideas, or wants to help develop levels for this TC then please PM me with either your e-mail address or other form of contacts via the net. 0 Share this post Link to post
Tormentor667 Posted September 11, 2003 Sprites look absolutely stupid :( Why don't u use Wolfendoom Resources for this? These sprite enemies look much better and would fit fantastic in this environment. Same goes to weapons and items *secret hint* 0 Share this post Link to post