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fraggle

final demon boss face

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From what I understand it isnt quite finished yet (all thats needed is the hole in the top of the skull for the cube thingies to fly out of), but thanks anyway :). I'm not sure about the dithering, it looks good in a webpage but I've found that dithered color reductions look kind of "speckly" and dont look very good in game.

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Hey, proff. Yeah, we (Deathmaster213 is my brother by the way) tried that. You used the error diffusion method of colour reduction there. It looks REALLY bad in-game. I did it by mistake on my Gstone patches, and had to re-convert them all when I realized.

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SoK: It was all done in 2D, using PSP7. The skull was taken from a 3D anatomy program and edited quite extensively. Apart from that it was all done by hand.

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