Kaiser Posted October 8, 2003 err...yeah..you heard me, Not another Episode 1 wad has been released this is a wad based off the designs of John Romero and Tom Hall, so don't expect any serious level detail like in today's wads... This is my first attempt at making a E1 knockoff map. get it here kaiser_2.zip runs on Doom1/Ultmate Doom E1M9 for those who want screenies before download here they are 0 Share this post Link to post
myk Posted October 8, 2003 Not bad, but not altogether a E1 knockoff map; the architecture and texturing vary from the theme in many places and the general layout is strange. There's a slight bug in the yellow key room when playing it on Doom, the lower texture bordering the pool looks skewed. 0 Share this post Link to post
Kaiser Posted October 8, 2003 works fine when played with Prboom. What port are you using? 0 Share this post Link to post
myk Posted October 8, 2003 Like I said, it's called Doom (some thingy Carmack and friends compiled for DOS.) You can see what I mean here. I've see it happen on some Doom-compatible wads that were tested only with source mods (Boom or ZDoom) before. It also shows up with Doom95. 0 Share this post Link to post
Kaiser Posted October 8, 2003 oh, mis-understood there. I'll take care of that when I upload to 3dgamers.. 0 Share this post Link to post
Torn Posted October 8, 2003 Hmm... a map with some episode1 feelings as I can see now. To make a real episode1 map, only use episode1 textures. And tons of other stuff in the "what makes a episode1 level", but I am sure it will be fun. But I dunno about the episode1 feeling. Well, the texture there really stick me is the grayX texture you use on the outside, try replace it with brown1. 0 Share this post Link to post
Job Posted October 8, 2003 Well, DooMBoy oughta eat this shit right up. 0 Share this post Link to post
Use Posted October 8, 2003 omg I'm gonna play it right now 'cause I love Kaiser's maps! kekekeke Edit: OKay I played it, definitely captures the action and pulse-inducing traps of e1-style maps, but the layout and detail is like, 50x more complex than traditional e1 fare. Overall very enjoyable! 0 Share this post Link to post
DooMBoy Posted October 8, 2003 Job said:Well, DooMBoy oughta eat this shit right up. Yep, I played it :) Not bad overall, in fact, quite nice, but there's just a couple of things I noticed that should be fixed if it's to be uploaded: 1. Texture misalignments, I saw quite a few of these. 2. There are a couple of non E1 textures in there, such as metal and gray7. Those should be changed to something E1ish. Other than that, pretty good. That damn red key threw me though, heheh. 0 Share this post Link to post
Kaiser Posted October 9, 2003 DooMBoy said:1. Texture misalignments, I saw quite a few of these. point them out to me, I thought I took care of these. 0 Share this post Link to post
Gherkin Posted October 9, 2003 I have to agree with doomboy on those two there, but other than that, nice map! 0 Share this post Link to post
Zell Posted October 9, 2003 Deathman said:point them out to me, I thought I took care of these. Well, i dont remeber which level, but the one where the red key is atop a skin pillar is one. The skin doesn't wrap around the pillar right. On another level, the begginin has a missing texture. Now time for what I think. Really fun, but getting use to the jump key not working is hard =P Also, I had problems finding any secrets. But, i give it a 9/10. :D 0 Share this post Link to post
doom master 16 Posted October 21, 2003 based on what i saw in the pics it looks good. 0 Share this post Link to post