Russell_P Posted January 28, 2004 ...can be found here (26kb). (requires a recent version of zdoom) 0 Share this post Link to post
Enjay Posted January 28, 2004 Heh, nice! I did something similar with chaingunners a while back. Made map03 pretty tough. I like your Doom2 reinterpretaion of E3M8 too. 0 Share this post Link to post
SyntherAugustus Posted January 28, 2004 Now THAT is scary. (I learned that you only need 30 shells to kill it O_O) 0 Share this post Link to post
Ubik Posted January 28, 2004 NICE. That thing's a LOT more painful than the original Spiderdemon. :) Two things, though: The railgun sound should probably be quieter at long distances, and when the Spiderdemon is on the opposite of the map from the player, his shots go way too high. Otherwise, though, it's really well-done. :D 0 Share this post Link to post
Opulent Posted January 29, 2004 http://www.doomworld.com/sda/dwdemo/bah38.zip Zdoom is frustrating to record with, but this could make a good enemy for an episode. edit: zdoom2060 if anyone cared to watch it. 0 Share this post Link to post
sargebaldy Posted January 31, 2004 BlackFish said:(I learned that you only need 30 shells to kill it O_O) only in zdoom. it took me 44 when i tried a similar experiment in eternity, further evidence that zdoom has made the spiderdemon far weaker. edit: actually i tried it again and did it 34 so i dunno :P the spiderdemon is weird to fight in zdoom though, you can't get right up close to it anymore. 0 Share this post Link to post
Ichor Posted February 1, 2004 That actually made it a bit easier if you strafe real fast. With the normal Spiderdemon, even that wouldn't save you. 0 Share this post Link to post
Job Posted February 1, 2004 Ichor said:That actually made it a bit easier if you strafe real fast. With the normal Spiderdemon, even that wouldn't save you. Heh, yeah, I was going to post something like that. Also, it seemed that each projectile took only 10 hp off. I don't know how that compares to how much a normal spider takes off. 0 Share this post Link to post
sargebaldy Posted February 1, 2004 Well it's easier to fight at close range than a normal one anyway :P 0 Share this post Link to post
Enjay Posted February 1, 2004 Job said:Also, it seemed that each projectile took only 10 hp off. DEHACKED said:Missile damage = 10. Yeah, could do with being a bit nastier. :-) 0 Share this post Link to post
chilvence Posted February 1, 2004 We need MonsterRailRight and left pointers. 0 Share this post Link to post
Xaser Posted February 1, 2004 chilvence said:We need MonsterRailRight and left pointers. Don't you think that would be kind of wierd for bad guys? 0 Share this post Link to post
Ultraviolet Posted February 1, 2004 Xaser said:Don't you think that would be kind of wierd for bad guys? Like the Mancubus? 0 Share this post Link to post