David J. Posted November 2, 2005 I've had some free time lately, so I've been messing around with Doom Builder and it rocks! I'm new to mapping, so I realize that my first few (or hundred) maps won't be the worlds greatest, or amazing, but I'm having loads of fun figuring out how to make maps. Thanks, CodeImp! 0 Share this post Link to post
shotgunmasacre2 Posted November 9, 2005 I have to agree with you. I am new to mapping but i hav been playing doom since 94. this builder helps simplify the creation of a map. 0 Share this post Link to post
Xtife Posted November 9, 2005 agreed, im also somewhat new to mapping iv been dinking around playign with it for a while i still have yet to fully complete a map tho haha. im waiting for a more stable version of doom builder before i consider mapping for real it crashes for me alot, and i really dont want to be saving every 5 seconds :( 0 Share this post Link to post
RICH-WADS Posted November 12, 2005 lets reduce the 100 to 57 because thats how many it took me to create a decent level 0 Share this post Link to post
Xtife Posted November 12, 2005 roflcopter no kidding :) im sure codeimp will release something new soon god knows hes had enough time :) 0 Share this post Link to post
shotgunmasacre2 Posted November 14, 2005 Yeah well i plan to relese my first map pretty soon here. I hope that it has good sucess for a first map and this will help to benefit the creation of a map. 0 Share this post Link to post
CodeImp Posted November 14, 2005 Been busy with lost of other things lately :) Those slopes you all kept asking for discouraged me so much. The code for slopes is terrible, because it just doesnt fit in DB. I will release another version of DB, most likely when the game I'm working on is finished, but it will not have slopes, fuck em. 0 Share this post Link to post
Xtife Posted November 14, 2005 hey, i dont care if it has slopes/3d floors or other bells and whistles just aslong as all these crashes are fixed i gotta say that iv been pretty damn patient up untill now. and i hope that has piad off :) iv lost a half finished map and had to redo large parts of other maps :( 0 Share this post Link to post
stoned Posted November 14, 2005 DB is the best doom editor by a mile. Plus it's freeware! So thanks for it. I hope you still have interest to work on it and fix those couple of nasty crashing bugs. Other than that, it's perfect. fuck slopes! 0 Share this post Link to post
shotgunmasacre2 Posted November 15, 2005 Yeah I hate slopes too! GO TO FUCKING HELL WITH ADVANCES TO THE DOOM SYSTEM! Doom is not some high tech game so stop changing it! For all i care the old doom levels were a lot funner.(yes, funner is NOT a word but I dont care.) 0 Share this post Link to post
-_DLD_- Posted November 16, 2005 RICH-WADS said:lets reduce the 100 to 57 because thats how many it took me to create a decent level Heh. Most people who've played my first two maps that I'm showing (my 6th and 7th maps respectively) say that they're at least decent. Bare in mind that I'm going for an E1 classic style, meaning they're far more simplistic than the detailwhored ZDOOM things we see today. 0 Share this post Link to post
shotgunmasacre2 Posted November 16, 2005 Yes there is to much detail. If I opt for good gameplay with mediocre archietechture i suck. If there is good detail and crapy gameply i suck. Doom wasnt meant for detail so for those who agree with me thank god. 0 Share this post Link to post
sirjuddington Posted November 16, 2005 shotgunmasacre2 said:Yeah I hate slopes too! GO TO FUCKING HELL WITH ADVANCES TO THE DOOM SYSTEM! Doom is not some high tech game so stop changing it! For all i care the old doom levels were a lot funner.(yes, funner is NOT a word but I dont care.) So slopes automatically make a level less fun to play? CodeImp said:Been busy with lost of other things lately :) Those slopes you all kept asking for discouraged me so much. The code for slopes is terrible, because it just doesnt fit in DB. I will release another version of DB, most likely when the game I'm working on is finished, but it will not have slopes, fuck em. Heh, I know what you mean. Some things can certainly put you off programming a project completely :P Slopes for me weren't a huge problem though, since I guess the SLADE 3d mode is setup differently. Once I got my head around the math for them they were pretty simple for me to implement (with a few exceptions, like if a slope 'splits' a line's upper or lower part in half. I'm dreading writing the inevitably hack-y code to get that stuff right :s). 0 Share this post Link to post
Xtife Posted November 16, 2005 i would have to disagree that slopes are bad and advanced features are bad and stuff, what i ment to say was that fixing bugs is 100 times more importent then adding features i dont think maps with features from zdoom kill the maps, they make them 100% better IMO. havent you guys ever played simplicity? 0 Share this post Link to post
Ezxariarch Posted November 23, 2005 I will have to agree as well. I was never successful at making any large maps until I got doom builder 1.0 (WinDEU tends to mess up every 10 minutes so I never get to save O_o). After getting it for about a monthm i managed to release a 6 level wad preview called "Demon Eclipse: Part 1-Gateway to Abbadon". I could have NEVER pulled that off without doombuilder and that awesome 3d preview/edit feature. Kudos to all of Doombuilder! 0 Share this post Link to post
shotgunmasacre2 Posted November 24, 2005 Yes but that is probably the only exception ;) 0 Share this post Link to post