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Grazza

Miscellaneous demos (part 1) [please post in part 3 instead]

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prboom crashed several times for me when I was just looking around on the maps.
I believe he said gzdoom was his target port.

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No crashing for me.

With some of the older versions, I found there were sometimes problems if I had Windows Explorer open at the same time as Prboom. That seems to be gone in recent versions of Prboom-plus though.

Edit: Another possible explanation: Prboom-plus has recently become more tolerant towards a texture error that causes the regular Prboom (and other Boom-based ports) to crash. That might account for it too.

Gusta: I believe there are at least severe HOMs with vanilla.

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I spent two and a half hours on NDCP map30. UV speed and NM100S in 23 seconds, UV Max in 35.

Edit: I also did map28 UV pacifist in 1:20 and NM speed in 1:32. Edit3: Scratch those, I'm gonna try some more glides.

Edit2: Thanks go to DomRem for encouraging glide techniques. UV speed in 0:38 on map28.

Edit4: K, I'm happy with these. UV pacifist in 20, NM pacifist in 21.

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Philip "ultdoomer" Kiska has sent in a demo on that "amazing" wad N_Mariko.

TAS UV Speed in 2:05. It's Doom2.exe format (recorded with prb+) and he used automated permanent strafe-50 (including during turns), slow-motion and joining.

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Thanks... though I had a few attempts where I got the glide to work almost without any delay. They all ended with a failed jump (the one where you need to get past the imp and the sergeant).

There are surely plenty more maps where this kind of trick is possible - it can't be that uncommon a situation.

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Opulent said:
dac13 maxdemo.

Hey, what wad is this for? Where can I get it?

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Hello all,

Browsing through the archives for playable old-school maps I came across KAT.WAD, by "Eternal Doom" contributors and ex-TNT members David and Kathy Bruni. I did a UV speedrun in 0:09. Although the run doesn't look smooth, the time might be optimal. This took me almost an hour to get... Sigh. ;-)

I'm also including 4 better-looking runs in 0:10, and a "Ronge style" demo. By the way, NM speed should be very interesting for this map.

Enjoy!

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I recorded UV tyson demo for Hell Revealed II map02 in 6:17. Haven't been able to do this run for a long time. Today, some better tactics helped to complete it :)

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Here are three UV Speeds on Callisto Anomaly.

E1M3 in 0:42
E1M4 in 0:56
E1M5 in 0:37

E1M4 was a bit of a pain due to, of all things, a small pack of imps that kept stripping too much of my health away in the yellow key area. E1M5 is a first exit.

Edit: I notice that in E1M5 there is another exit (a simple switch, instead of the coffin that I used). I suppose that makes mine an "alternative route" demo.

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First of all, thanks Searcher for that compliment all those months ago :)

The next batch of Realm of Chaos Demos shouldn't be too far away however they could be depending on my life outside of doom! I do have a couple of demos for you. One is a UV-Speed Run of an old pwad called Base and is done in 39 seconds. The other is a UV-Fast Run of Map01 of Memento Mori II, despite having no desire to go back to the doom2.exe (I can't play without sound!), I thought I would see if I could beat a previous record and this was the time I chose beating it in 1:39, 10 seconds faster than the previous record.

Both these maps were recorded using comp-level 2 with prboom-plus 2.2.6.27

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Phil1984 said:

The other is a UV-Fast Run of Map01 of Memento Mori II

Funny coincidence - just a couple of days ago, Eugene Kapustin uploaded a new m201f demo (1:47) to compet-n.

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Grazza said:

Funny coincidence - just a couple of days ago, Eugene Kapustin uploaded a new m201f demo (1:47) to compet-n.

Lol, I did not know that! Oh well I guess its still 8 seconds faster than the current compet-n record. I would go back and do it with the doom2.exe, but the imps behind the walls at the start would be a total bitch to do without being able to hear if they are dead.

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You could use PC Speaker for sound effects. It's primitive, but at least you get some audio feedback.

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Grazza said:

You could use PC Speaker for sound effects. It's primitive, but at least you get some audio feedback.


How would I go about and do that?

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Run SETUP.EXE and select it under "Choose Sound FX Card".

Or edit your DEFAULT.CFG so that it includes the line:

snd_sfxdevice		1

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Interesting fast Phil. It's impressive that you've got 1:39 without infight between imps guarding the exit door and pinkies. Good luck with doom2.exe demo.

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Here's a short demo, combining a thing glide with a switch trick:
"Space Platform" by AReyeP UV Speed/Pacifist in 0:06.

This took a fair few attempts, not so much because of the glide, but because it needs good (or rather lucky) timing to hit the exit switch from mid-air when travelling at glide-boosted speed.

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