DooMBoy Posted December 23, 2001 ...make teleporters or windows using DeePSea? I've tried to figure it out on my own, but to no avail. 0 Share this post Link to post
Fredrik Posted December 23, 2001 To create teleporters, create two sectors, each with a teleport destination thing in. Give the sectors unique tags (for example 1 and 2). Select the boundary lines of the sectors (preuming they are 2-sided) and give them the WR teleport special and proper tags, e.g. the lines of the teleporter sector with tag 1 get tag 2 and vice versa. Meh. To make a window, place one sector between the two rooms you want a window between. Give that sector a higher floor height than the rooms. There you go or something. 0 Share this post Link to post
deep Posted December 23, 2001 Except for Hexen type levels (that can include ZDOOM), you use TIDs instead of sector tags. 0 Share this post Link to post
DooMBoy Posted December 27, 2001 OK, I've gotten the teleporter thing to work, and it is very cool. I haven't gotten around to playing with windows yet-that's next on my agenda. I do have a problem with the TPs-if I put in 3 or more TPs, the third (and upwards from the third one) all direct me back to the very first teleporter. How do I fix this little problem? Thanks. 0 Share this post Link to post
Fredrik Posted December 28, 2001 Change the linedef and sector tags. A teleporter linedef with the tag x leads to a sector with the tag x. So, say you want a chain of teleporters, you can do Teleporter A: Sectortag 1, Linetag 2 (goes to B) Teleporter B: Sectortag 2, Linetag 3 (goes to C) Teleporter C: Sectortag 3, Linetag 4 (goes to D) Teleporter D: Sectortag 4, Linetag 5 (goes to E) Teleporter E. Sectortag 5, Linetag 1 (goes to A) 0 Share this post Link to post