hawkwind Posted November 1, 2006 Using the latest beta with embedded GL nodes, when using the Lumps button, the GL nodes are displayed, with the exception of GL_MAPxx and GL_PVS. Can these additional lumps be viewed also when using the Lumps button ? 0 Share this post Link to post
Csabo Posted November 1, 2006 The lumps list should consist of all lump where XWE could not determine the lump type. Do you know what the GL_MAPxx and GL_PVS lumps got recognised as? (ie what's in the TYPE column) As long as they didn't get misidentified as something else, they should be in the lumps list. 0 Share this post Link to post
TheDarkArchon Posted November 1, 2006 GL_MAPxx lumps are put down as markers, IIRC, since they're empty like the real map headers. 0 Share this post Link to post
Csabo Posted November 2, 2006 We can explicitly mark those entries as lumps, just open the XWE.INI and add this to the [LUMP] section: Entry : "GL_PVS;GL_MAP##" But this would cause XWE to identify those as "lump" types, and they wouldn't show up under the lump list (which shows unidentified lumps). I fixed this in the latest beta, grab it. Argh, sounds so confusing, but it's simple! :-) 0 Share this post Link to post
andrewj Posted November 2, 2006 TheDarkArchon said:GL_MAPxx lumps are put down as markers, IIRC, since they're empty like the real map headers. They are not necessarily empty. The latest GL-Nodes specs allow those lumps to contain some data (KEY=VALUE pairs), and glBSP 2.20 stores some information in there. Note however that this data is not meant to be edited by users. 0 Share this post Link to post
hawkwind Posted November 3, 2006 Thanks Csabo. Worked like a charm. I also added GL_E#M# . 0 Share this post Link to post